Monster Hunter World – Bow Guide & Builds

Hello again, continue off with my detailed guides streak. Today we will go through one of the beloved weapons of the series – The Bow! This also introducing two different builds for this weapon – The Azure Dragoon and Tyrant Archer. If you haven’t read my previous build for Insect Glaive, here is the link!

Monster Hunter World – Insect Glaive Guide & Builds

Overview

I  gave a brief introduction to the bow here Monster Hunter World – Bow Overview

Why it’s pretty self-explainable for a hunter to use a bow. This weapon first appearance is in Monster Hunter 2. Since then, this weapon earns its place as one of the most popular weapons as well as a change of taste when melee weapon users want to change their play styles.

STRENGTH WEAKNESS
  • A balance between speed and power
  • Agile and fluid in combat
  • Dragon Piercer
  • Easy to pick up
  • The range of attack (Critical distance) is not so impressive
  • Will need certain skills to master all the shot types
  • Although this is a ranged weapon, this mostly used by experienced players so to master the charge time (similar to Great Sword)

Basic Attacks & Combo

Like mentioned, shooting and aiming has never been easier in Monster Hunter series. With World, the control scheme of Bow (or any other range weapon) is similar to what you may see in Shooting genres. In which, L2 is used to aim and is to fire off that arrow.

You can also shoot directly without these buttons, but this will help bring up the classic crosshair and also a good indication of the distance that the hunter can deal the most damages (More below)

  • Aiming and shooting

L2 (Aim with right analog)  Transition (Shooting)

  • Charged Shot

 (Hold)

Pressing  will simply shoot an arrow – this is your normal attack and has lowest damage. But hold this will result in a Charged shot.
This charge also has three levels. Your first shot is considered level 1 and the second and the third shot are the remaining level.

Notes: This charge shots cost stamina. If you run out of stamina during this, you will automatically release the shot.

  • Rapid fire combo

TransitionTransition

Surprisingly, this is a new mechanic of Monster Hunter World. If you press  in quick succession, your next shot will automatically move up to one charge level. This result in a faster shooting rate and also deal more damage in the long run.

Notes: Hunters from the previous version of Monster Hunter will be more familiar with the normal shot above (which you need to charge up to level 3 to have the most damage) But the addition of Rapid Fire combo allow the hunter to quickly get the job done.

This combo has also been proved more efficient than the tradition when it comes to kill time.

  • Changing Coating

addTriangleor

This combination allow you to change your current coating. Pressing Triangle again will apply the coating

  • Arc Shot

addCircle

This will result in a volley of arrow to a target location, dealing Impact Damage. While the damage is not that good, this shot is capable of stunning the monster when land on the head.

Notes:  Similar to other Impact attack. This shot does not apply any of your coating, meaning you cannot dealing statues of elemental damage with this shot.

The Arc Shot also under the effect of charging. If you charge to 2 level and follow with an Arc Shot, this shot will deal a little more damage and last longer

  • Quick Shot

Circle

Pressing Circle will result in a quick spread shot to the front.

  • Quick Shot Combo

CircleTransitionCircleTransitionCircle

This combo will go in this sequence Quick Shot > Power Shot > Arc Shot. The Arc Shot in this combo will be longer and has more damage thanks to the previous two shots – This allow the Arc Shot to benefit from the Level 2 Charge.

  • Charging Side Step

(During attack)L Analog -Any Directionadd

Tips: In below video, you can see that subsequent shot after the side step will land at the same location of the first shot (aiming) This is very helpful when you want to quickly fire multiple shots to the target location.

A flashy maneuver trigger when you perform dodge during shooting. The special ability of this is allowing the hunter to have a charge quickly as well.

  • Lunge Arrow Stomp

(During attack)L Analog -Any DirectionaddaddTriangle

A powerful melee attack (but rarely used) The hunter will lunge forward and use his gigantic arrow to … stab the monster. Pretty situational but it has some use.

  • Dragon Piercer

CircleaddTriangle

New move of bow in Monster Hunter World. This powerful shot will release an arrow that go through and deal damage in a straight line. While it make the hunter stand still. This is the most powerful attack of bow.

Notes: This shot also benefit from charge level. Your best approach is to trigger this at the maximum level of charge to deal the highest damage. (Similar to the above video)

Coating Types

In Monster Hunter World, each bow will enable you to use different types of coating. Below is the types of coating and the effect of each one.

  • Power Coating – 50 Capacity – Increase attack power of shots.
  • Sleep/Poison/Paralysis/Blast Coating – 20 Capacity – Apply certain abnormal statuses to shots.

There is a default coating named Close Range Coating. This coating come with every bow as default. It will increase attack but the range is limit. However, it’s still better than nothing.

If this look a little overwhelming, you can easily start off with Power Coating. This straight up increase your damage and most bows will be able to use this coating.

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