Whether you're building around Maelle's Virtuoso stance, Sciel's Twilight combo, or Lune's Burn/Mark synergy, finding the right weapon can dramatically improve your effectiveness in both boss fights and exploration. Use this guide to uncover the best early-game weapons, attribute-scaling weapons, and rare endgame finds.
In Clair Obscur: Expedition 33, each weapon is tailored to a specific combat role. Weapons contribute more than just base attack power — they define your combat identity. With elemental typing (Fire, Ice, Earth, Dark, etc.) and attribute scaling (Vitality, Agility, Defense, Might, Luck), the right weapon can unlock devastating skill chains and synergy with your Luminas and Pictos.
Most weapons scale with 1–2 attributes. A weapon with an S-scaling in Agility, for example, benefits characters like Maelle or Verso who rely on speed-based builds. Some weapons even enable powerful build paths like Roulette burst, Counter-based retaliation, or Break-heavy combos.
As you progress through the game, you'll gain access to increasingly powerful and specialized weapons. Many of the most valuable ones are tied to optional bosses, secret chests, and high-level dungeons — rewarding exploration and build experimentation.
Each weapon in Clair Obscur: Expedition 33 is aligned with a specific element that impacts how it interacts with enemies and environments. Elemental matchups play a critical role in combat strategy, influencing damage, status effects, and synergies with your build. Below is a breakdown of each element and where it shines.
Fire weapons deal increased damage to ice-based enemies and often inflict Burn, a damage-over-time effect. They are highly effective in frozen regions and against plant-like or frost-aligned monsters. Fire builds also pair well with status-triggering mechanics like Mark.
Ice weapons counter fire-aligned enemies and can slow or freeze targets, delaying enemy actions. They're excellent in desert or volcanic areas and particularly useful against fast or airborne foes. Ice-based skills are great for controlling the pace of battle.
Dark weapons are strong against light-aligned foes and commonly apply debuffs like Weaken or Corrupt. They're ideal in sacred or divine regions and are deadly against angelic or radiant enemies. Use them when building around debuff synergy or high-risk damage setups.
Earth weapons perform best against lightning-aligned enemies and offer increased stability, reducing knockback or interruption. They're great in rocky or subterranean environments and work well against mechanical and armored targets. Perfect for counter-heavy or defensive builds.
Lightning weapons are powerful versus earth-aligned enemies and may paralyze or shock them, interrupting their turn. These weapons are ideal in wet or conductive zones and excel against heavily-armored or robotic enemies. Strong pick for burst damage and disruption.
Light weapons counter dark enemies and can include healing or purification effects. They shine in corrupted or abyssal areas and are especially effective against undead, cursed, or void-born creatures. Light weapons often play dual roles in offense and utility.
Void weapons are rare and versatile, often ignoring elemental resistances and draining energy or AP from enemies. They're most effective against elemental bosses, dimensional beings, or magic-resistant foes. Best reserved for endgame content or unique encounters.
Physical weapons provide consistent performance regardless of enemy type. They don't rely on elemental weaknesses, making them reliable against a wide range of foes. Great for balanced or early-game builds focused on raw stats and solid scaling.
Each character in Clair Obscur: Expedition 33 uses a unique pool of weapons that align with their stat growth and combat role. Selecting the right weapon is key to maximizing efficiency, especially when synergizing with Pictos, Luminas, and skill rotations.
Lune's weapons typically scale with Agility, Vitality, or Defense, and many carry elemental effects such as Fire or Ice. Notable examples include:
These weapons enhance her Burn/Mark synergy and help maintain pressure through her free-aim skills and AP cycling.
Maelle's weapons favor Agility, Defense, and Luck scaling, ideal for quick initiations and enhanced Roulette output. Key weapons include:
These support her Virtuoso stance loops and strong critical chains when paired with the right Pictos.
Verso shares several weapons with Gustave, usually scaling with Agility, Vitality, and sometimes Luck. These allow him to play as a flexible damage dealer and occasional tank hybrid. Strong picks include:
These weapons enhance his Break/stagger output and combo execution, especially in burst builds.
Sciel benefits most from weapons that scale with Luck, Defense, or Agility. Her best weapons support Twilight synergy and improve her burst during execution turns. Recommended choices:
Sciel's kits thrive on efficient AP usage and timing, and these weapons amplify her Foretell → Slash → Execute chains.
Gustave uses weapons that prioritize Defense, Vitality, and Might scaling, reinforcing his role as a Break tank and counter specialist. Top examples:
These weapons also offer passive bonuses that trigger on taunt or parry, ideal for frontline sustain.
Monoco's gear favors Agility, Vitality, and Defense, enabling his support/control playstyle and Bestial Wheel synergy. Some strong early-to-mid game choices:
Monoco is key for AP generation and Break application, and his weapons often boost counter and utility effects.
Weapons are upgraded using Tints and Catalysts at blacksmith stations. You'll find Tint materials (like Energy, Revive, Healing) throughout the world and checkpoints. Each weapon unlocks passive effects at upgrade levels 4, 10, and 20, using increasing Tint types and rare Catalysts.
Weapon scaling indicates how much bonus damage you gain per stat point invested in a weapon's scaling attribute (e.g., Agility, Vitality, Luck). Ranks range from D (poor) to S (excellent). An S-rank scaling weapon benefits greatly from investing in that stat, outperforming general Might-dump builds.
No. Once you acquire a weapon, all its abilities (unlocked at levels 4, 10, and 20) can be obtained anytime via upgrades—even post-game. There's no permadeath or missable progression tied to weapon unlocks.
There is no single "best" element. Physical weapons are reliable and scale well with base stats. Elemental weapons (Fire, Ice, Lightning, Dark, Light, Void) are powerful against certain enemy types (e.g., Fire vs Ice, Dark vs Light) and regions. Switch elements based on enemy weaknesses and dungeon area to maximize damage and status effectiveness.
Yes. Early weapons like Nusaro, Medalum, or Scaverim often scale to S-rank when fully upgraded (around level 20–33), making them viable into the mid-game. However, high-end specialized weapons may eventually outscale them late-game.
Tints—like Healing, Energy, or Revive—are used to upgrade weapons and consumables. Catalysts are rarer upgrade items dropped from elite enemies, optional bosses, or found in chests.
Yes. Some weapons unlock passive effects or modify animations and skill attributes at upgrade level 10 or 20. These effects can significantly enhance specific abilities or stances when paired with the proper Picto or Lumina loadout.
Each character typically has access to 6–8 unique weapons tailored to their role. Some weapons are shared among characters (like Verso and Gustave), but most are exclusive. Weapon selection heavily influences build viability.