Introduction
This build is for Assassin focusing on the Traps skill tree, which is one of the most iconic skill trees in Diablo II Resurrected. Let’s find out why this build is used in almost every ladder reset of Diablo II.
Stat
Level 40
Stats | Points | Notes |
---|---|---|
Strength |
60 |
Just need enough points to wear your Gear. |
Dexterity |
50 |
Same as Strength. If you want Max Block chance, some more points in this will be needed |
Vitality |
90 |
All your remaining points should go here to increase your Life |
Energy |
0 |
Unless you use Energy Shield, there are not much use to put point in Energy |
Level 99
Stats | Points | Notes |
---|---|---|
Strength |
~130 |
Enough to wear your gears. Keep the same approach as level 40 |
Dexterity |
~110 |
Enough to wear your gears. Keep the same approach as level 40. You will need 130-150 if you want to maximize your block chance. This is depend on your gears as well |
Vitality |
~240 |
You will need around 230 in Vitality for an optimal end-game experience |
Energy |
0 |
By this stage, your gear already provide enough recovery and Mana increase, so Energy is no longer needed |
Skills Distribution
Lightning Sentry 20 points. At level 24 you will unlock this skill. This is your main bread and butter for this build, so max it out as soon as possible
Death Sentry 20 points This is unlocked at level 30, and should be maxed out right after Lighting Sentry
Shock Web 20 points Provide synergy to Lightning Sentry
Charged Bolt Sentry 20 points, Another synergy for Lightning Sentry, and can be used for early leveling
Fire Blast 20 points The very first skills in the Trap Skill tree, you will need this to unlock all the main skills of this Assassin build. This provides synergy to all the skills mentioned in the Trap Skill tree.
Burst of Speed 1 point – A quick boosts to speed
Fade Provide resistance and a defensive layer
Mind Blast Good for dealing with group of monster
Cloak of Shadows 1 point. Add a defensive layer to this build. This skill helps reducing monster’s defense and increase yours
Name | Receive Synergy From | Provide Synergy To | Effect | Skill Level Stat |
---|---|---|---|---|
Lightning Sentry |
Fire Blast : +9% Fire damage per level Shock Web : +11% Lightning damage per level Charged Bolt Sentry : +6% Lightning damage per level Death Sentry : +12% Lightning damage per leve l |
Shock Web : +12% Lightning damage per level Charged Bolt Sentry : +12% Lightning damage per level Death Sentry : +12% Lightning damage per level |
|
Lvl: 1 Lightning Damage: 1-24 Lvl: 20 Lightning Damage: 1-389 |
Name | Receive Synergy From | Provide Synergy To | Effect | Skill Level Stat |
---|---|---|---|---|
Death Sentry |
Fire Blast : + 1 Shot per 3 levels Lightning Sentry : +12% Lighting damage per level |
Fire Blast : +9% Fire damage per level Shock Web : +11% Lightning damage per leve l Charged Bolt Sentry : +6% Lightning damage per level Lightning Sentry : +12% Lighting damage per level Wake of Inferno : +10% Fire damage per level |
|
Lvl: 1 Lightning Damage: 1-56 Corpse Explosion Range: 3.3 Yards Lvl: 20 Lightning Damage: 1-342 Corpse Explosion Range: 9.6 Yards |
Name | Receive Synergy From | Provide Synergy To | Effect | Skill Level Stat |
---|---|---|---|---|
Shock Web |
Fire Blast : + 1 Missile Per 3 Levels Charged Bolt Sentry : +11% Lightning Damage Per Level Lightning Sentry : +11% Lightning Damage Per Level Death Sentry : +11% Lightning Damage Per Level |
Provides Synergy to: |
|
Lvl: 1 Spikes: 6 Lightning Damage: 1-10 Lvl: 20 Spikes: 11 Lightning Damage: 1-119 |
Name | Receive Synergy From | Provide Synergy To | Effect | Skill Level Stat |
---|---|---|---|---|
Mind Blast |
No synergies | No synergies |
|
Lvl: 1 Duration: 10-20 Damage: 10-20 Chance To Convert: 18 Stun Duration: 2 Lvl: 20 Duration: 96-106 Damage: 96-106 Chance To Convert: 36 Stun Duration: 5.8 |
Name | Receive Synergy From | Provide Synergy To | Effect | Skill Level Stat |
---|---|---|---|---|
Charged Bolt Sentry |
Shock Web : +1 Bolt per 3 levels Lightning Sentry : +1 Shot per 4 levels Fire Blast : +6% Lightning damage per level Lightning Sentry : +6% Lightning damage per level Death Sentry : +6% Lightning damage per level |
Provides Synergy to: |
|
Lvl: 1 Damage: 1-7 Lvl: 20 Damage: 1-89 |
Name | Receive Synergy From | Provide Synergy To | Effect | Skill Level Stat |
---|---|---|---|---|
Fire Blast |
Shock Web : +9% Fire Damage Per Level Charged Bolt Sentry : +9% Fire Damage Per Level Wake of Fire : +9% Fire Damage Per Level Lightning Sentry : +9% Fire Damage Per Level Wake of Inferno : +9% Fire Damage Per Level Death Sentry : +9% Fire Damage Per Level |
Shock Web : + 1 Missile per 3 levels Charged Bolt Sentry : +6% Lighting damage per level Wake of Fire : +8% Fire damage per level Wake of Inferno : +10% Fire damage per level Death Sentry : + 1 Shot per 3 level |
|
Lvl: 1 Mana Cost: 3 Fire Damage: 3-4 Lvl: 20 Mana Cost: 5.3 Fire Damage: 85-113 |
Name | Receive Synergy From | Provide Synergy To | Effect | Skill Level Stat |
---|---|---|---|---|
Burst of Speed |
No synergies | No synergies |
|
Lvl: 1 Increased Attack Speed: 21% Run/Walk Speed Bonus: 23% Duration: 120 Sec. Lvl: 20 Increased Attack Speed: 52% Run/Walk Speed Bonus: 61% Duration: 348 Sec. |
Name | Receive Synergy From | Provide Synergy To | Effect | Skill Level Stat |
---|---|---|---|---|
Fade |
No synergies | No synergies |
|
Lvl: 1 Curse Duration Reduction: 47% Resist All: 19% Duration: 120 Physical Resist: 1% Lvl: 20 Curse Duration Reduction: 82% Resist All: 64% Duration: 348 Physical Resist: 20% |
Name | Receive Synergy From | Provide Synergy To | Effect | Skill Level Stat |
---|---|---|---|---|
Mind Blast |
No synergies | No synergies |
|
Lvl: 1 Duration: 10-20 Damage: 10-20 Chance To Convert: 18 Stun Duration: 2 Lvl: 20 Duration: 96-106 Damage: 96-106 Chance To Convert: 36 Stun Duration: 5.8 |
Name | Receive Synergy From | Provide Synergy To | Effect | Skill Level Stat |
---|---|---|---|---|
Cloak of Shadows |
No synergies | No synergies |
|
Lvl: 1 Defense Bonus: 10% Enemy Defense: -15% Duration: 8 Lvl: 20 Defense Bonus: 67% Enemy Defense: -72% Duration: 27 |
Recommended Runewords
Heart of the Oak +3 All SKills and provide a huge 40% FCR (Faster Cast Rate) This also provides a well-rounded resistance bonus and Mana
Call to Arms This is good for a Magic find Assassin build, but I personally don’t prefer the 5 slots require for a weapon
Spirit A mid game pick for both your weapon and Shield
Lore A cheap pick early on for your Helm
Enigma Your end-game goal. This is by far the best runeword in Diablo II: Resurrected
Name | Required Level | Runes Orders | Allowed Items | Stats/Mods |
---|---|---|---|---|
Heart of the Oak | 55 | Ko Vex Pul Thul |
4 Socket Staves / 4 Socket Maces |
|
Name | Required Level | Runes Orders | Allowed Items | Stats/Mods |
---|---|---|---|---|
Call to Arms | 57 | Amn Ral Mal Ist Ohm |
5 Socket Weapons |
|
Name | Required Level | Runes Orders | Allowed Items | Stats/Mods |
---|---|---|---|---|
Spirit | 25 | Tal Thul Ort Amn |
4 Socket Swords 4 Socket Shields | Weapons
Shields
|
Name | Required Level | Runes Orders | Allowed Items | Stats/Mods |
---|---|---|---|---|
Lore | 27 | Ort Sol |
2 Socket Helms |
|
Name | Required Level | Runes Orders | Allowed Items | Stats/Mods |
---|---|---|---|---|
Enigma | 65 | Jah Ith Ber |
3 Socket Chest Armor |
|
Recommended Equipment
Helms
Harlequin Crest
Generally the best helm for Magic Find build Rockstopper A safe pick that provide all resistance and some nice boosts to Vitality and defense
Lore Best runewords for early progression
Name | Base Stats | Modifiers |
---|---|---|
Harlequin Crest Unique Shako |
|
|
Name | Base Stats | Modifiers |
---|---|---|
Rockstopper Unique Sallet |
|
|
Name | Base Stats | Modifiers |
---|---|---|
Ort Sol Lore |
|
|
Body Armor
Skin of the Vipermagi Take this for FCR increment
Que-Hegan’s Wisdom FCR & Defense
Name | Base Stats | Modifiers |
---|---|---|
Skin of the Vipermagi Unique Serpentskin Armor |
|
|
Name | Base Stats | Modifiers |
---|---|---|
Que-Hegan’s Wisdom Unique Mage Plate |
|
|
Belts
Verdungo’s Hearty Cord Nice bonus to Life and Stamina. This also has a nice bonus to Damage Reduction
String of Ears A budget belt for this build
Goldwrap Nice belt for any Magic Find builds in D2R
Name | Base Stats | Modifiers |
---|---|---|
Verdungo’s Hearty Cord Unique Mithril Coil |
|
|
Name | Base Stats | Modifiers |
---|---|---|
String of Ears Unique Demonhide Sash |
|
|
Name | Base Stats | Modifiers |
---|---|---|
Goldwrap Unique Heavy Belt |
|
|
Gloves
Laying of Hands Nice bonus to attack speed and provide huge amount of Fire Resistance
Bloodfist A budget option for this build
Name | Base Stats | Modifiers |
---|---|---|
Laying of Hands Set Bramble Mitts |
|
|
Name | Base Stats | Modifiers |
---|---|---|
Bloodfist Unique Heavy Gloves |
|
|
Boots
Waterwalk A budget boot that provides very straightforward to your stat
Infernostride Good for farming some gold
Hsarus’ Iron Heel It’s generally a good boot to use early on, but should not be your main boot
Sandstorm Trek This should be your end-game unique boot for this build
War Traveler An alternative to Sandstorm Trek
Name | Base Stats | Modifiers |
---|---|---|
Waterwalk Unique Sharkskin Boots |
|
|
Name | Base Stats | Modifiers |
---|---|---|
Infernostride Unique Demonhide Boots |
|
|
Name | Base Stats | Modifiers |
---|---|---|
Hsarus’ Iron Heel Set Chain Boots |
|
|
Name | Base Stats | Modifiers |
---|---|---|
Sandstorm Trek Unique Scarabshell Boots |
|
|
Name | Base Stats | Modifiers |
---|---|---|
War Traveler Unique Battle Boots |
|
|
Shields
Spirit
Name | Base Stats | Modifiers |
---|---|---|
Tal Thul Ort Amn Spirit Runewords |
|
|
Rings & Amulet
The Eye of Etlich A generally budget option
Highlord’s Wrath Good pick for this build.
If you require some Mana for your build, 2x Stone of Jordan will solve the problem.
It is also provides +1 to All Skills, which generally preferable in almost any D2R Builds
Name | Required Level | Modifiers |
---|---|---|
Stone of Jordan |
29 |
|
The Bul-Kathos’ Wedding Band is another powerul end game rings that is univerally needed for any D2R Builds
Aside from the usual +1 to all skills, this rings also provide a bonus to Life & Stamina
Name | Required Level | Modifiers |
---|---|---|
Bul-Kathos’ Wedding Band |
58 |
|
This should be your end-game target. as it provide superb stats and +2 to All Skills
Before this amulet, you can use any Rare amulet that has a good amount of resistance or + to All Skills
Name | Required Level | Modifiers |
---|---|---|
Mara’s Kaleidoscope |
67 |
|
Name | Required Level | Modifiers |
---|---|---|
Dwarf Star |
45 |
|
Name | Required Level | Modifiers |
---|---|---|
The Eye of Etlich |
15 |
|
Name | Required Level | Modifiers |
---|---|---|
Highlord’s Wrath |
65 |
|
Jewels, Gems & Charms
Charms
As for charms, any +1 to all Skills Charms is good for this build. If you don’t have it yet, simply put on any Life/Mana/ Res Charms for more survivalbility
In Diablo II Endgame, you will need to lookout for a well-roll Hellfire’s Torch and an Annihilus.
Recommended Weapons
Bartuc’s Cut-Throat The Martial Art skill does not benefit this build, but the overall stat is good enough
Spirit A well-rounded runewords that can be used on both your weapon and armors. It is generally easy to farm for
Heart of the Oak Your end-game runeword.
Name | Stats | Modifiers |
---|---|---|
Bartuc’s Cut-Throat Unique Greater Talons |
|
|
Name | Stats | Modifiers |
---|---|---|
Tal Thul Ort Amn Spirit |
|
|
Name | Stats | Modifiers |
---|---|---|
Ko Vex Pul Thul Heart of the Oak |
|
|
Mercenary Guide
Mercenary play a huge part in your D2R Build, this is thanks to
the fact that they can equip three pieces of equipments – Helm, Body Armor and Weapon.
Mercenary is often used as a second source of damage and a shield to attract the monsters while you
stay in safe place and cast your skill.
In some D2R Builds, players also try to equip Magic Find + Gold Find
gears on them to increase the amount and quality of gear dropped.
Universally the best Mercenary is the ones from Act II, as they use Polearms – the weapon type that has the most sockets.
With this, you can use powerful runeword to further enhance the power of your bodyguard.
Mercenary Helm
For your Mercenary The best helm is Andariel’s Visage. This is quite hard to find
If you don’t have it yet, simply use a Helm Runeword like Lore to give your Merc
some defense
Name | Base Stats | Modifiers |
---|---|---|
Andariel’s Visage Unique Demonhead |
|
|
For your Mercenary The best helm is Andariel’s Visage. This is quite hard to find
If you don’t have it yet, simply use a Helm Runeword like Lore to give your Merc
some defense
Name | Base Stats | Modifiers |
---|---|---|
Ort Sol Lore |
|
|
Mercenary Weapons
Best option is the Insight Runeword. This runeword provide a bonus to Mana Recovery and
a huge amount of damage for your Mercenary. This runeword can solve most of the problem with Mana on a build
The bonus is all the runes for this runeword (Ral, Tir, Tal & Sol) are pretty easy to farm in
early Nightmare difficulty. Just remember to perform a couple of runs on the Countess for this runeword
Name | Stats | Modifiers |
---|---|---|
Ral Tir Tal Sol Insight |
|
|
Another solid option for Mercenary Weapon is Obedience runeword. This has a more focus on damage
and doesn’t have the aura to provide you with the mana recovery
Name | Stats | Modifiers |
---|---|---|
Hel Ko Thul Eth Fal Obedience |
|
|
Mercenary Armor
For D2R Mercenary Armor, you should always go for Fortitude. This runeword straight up increase Defense by
a huge amount and can help your Mercenary to become a Reliable shield for you
Name | Base Stats | Modifiers |
---|---|---|
El Sol Dol Lo Fortitude |
|
|
Another alternative if you don’t have enough Runes for Fortitude is the Treachery runewords. While the
+2 to Assassin skills is useless, the bonus to Attack Speed and Gold bonus can give you some nice bonus during
your farming
Name | Base Stats | Modifiers |
---|---|---|
Shael Thul Lem Treachery Runewords |
|
|
Gameplay and Tip
Trap Assassin build is generally super friendly to new players. This is because many of the main skills of the Trap Skill tree provide synergy to each other, making almost all the skills have more damage. Your increment to Faster Cast Rate will allow you to cast more traps in a shorter time, dealing damage while dodging and evading enemy attacks with your Burst of Speed buff.
As for general gameplay, you will need to lay some Lightning Sentry before throwing out a Death Sentry. The synergy from other skills in the Trap skill tree makes Lightning Sentry much more effective, while Death Sentry provides a boost to the area of effect.
As your Mercenary get stronger in end-game, playing this build is even easier and can become one of the best farming build in Diablo II: Resurrected.
Check out other Diablo II: Resurrected Builds
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- December 8, 2021