
All Pictos & Where to Get Them – Part 3: Endgame & High-Level
Checkout our Pictos & Luminas Synergy Guide – Maximize Your Build in Clair Obscur: Expedition 33
After mastering the early and mid-game phases of Clair Obscur: Expedition 33, it’s time to finalize your build with the most powerful Pictos in the game.
This Part 3 guide completes our All Pictos and Where to find them by covering all endgame and high-level Pictos, including those hidden within Sirene, Inside the Monolith, and final boss zones. These Pictos offer transformative effects like bonus AP per turn, elemental mastery, and full combo engines.
If you haven’t yet explored the earlier phases, be sure to check out:
- All Pictos & Where to Get Them – Part 1: Early Game
- All Pictos & Where to Get Them – Part 2: Mid-Game
Let’s break down every late-game Picto, where to get them, and how to chain them into your ultimate Expedition 33 build.
Final Picto Locations Overview
Endgame Pictos are found in:
Sirene and the Crumbling Path
Inside the Monolith (Tainted Waters, Cliffs, Meadows, Peaks)
The Final Paintings and Final Boss Zones
Post-Sirene zones that unlock after defeating final elite enemies
These Pictos often require:
Mastery of Esquie traversal
Completion of painting-related puzzle zones
Defeating high-tier elites or solving dual-condition unlocks
Full List of Endgame Pictos
Picto Name | Effect | Health | Defense | Speed | Critical Rate | Map and Nearest Flag | How to Get |
Greater Powerful | +15% to Powerful damage increase | 59 | 23% | Sirene (Crumbling Path) | Same as above | ||
Energising Turn | +1 AP on turn start | 270 | Sirene | Beat the boss, Sirene, at the end of the map. | |||
Energising Cleanse | Dispel the first negative Status Effect received and gain 2 AP. | 1166 | 160 | Inside the Monolith (Tainted Meadows) | Head into the watery area after the second black and white scene with the Paintress. Look on the path to the left to find the merchant. Fight him to buy the Pictos for 40,800 Chroma. | ||
Stay Marked | 50% chance to apply Mark when attacking a Marked enemy | 201 | 12% | Inside the Monolith (Tainted Waters) | Go straight from the flag to find a little hidden path leading to the Chromatic Bourgeon. The Pictos is right behind it. | ||
Weakness Gain | +1 AP on hitting an enemy’s weakness once per turn | 162 | 17% | Inside the Monolith (Tainted Cliffs) | When you go past the windmill and head on the main path, you’ll end up in an area with a Hexga. Look on the right side to find this Pictos. | ||
Random Defense | Damage taken is randomly multiplied by a value between 50% and 200% | Inside the Monolith (Tainted Cliffs) | Turn around, leave the cave, and head to the right to find a secluded area with a Paint Cage. Need Paint Break to reveal one of its locks. | ||||
Empowering Parry | Each successful parry increases damage by 5% until end of the following turn. Taking damage removes this buff. | 162 | 17% | Inside the Monolith (Tainted Hearts) | When the path splits for the first time, head left past a huge rock monster to find a grapple point leading to a Paint Cage. | ||
Greater Defenceless | +15% to defenceless damage amplification | 293 | 23% | Inside the Monolith (Tainted Hearts) | When the path splits for the first time, turn left and then look to the right to find some handholds on the wall leading to a Merchant. | ||
Enfeebling Attack | Base Attack applies powerless for 1 turn | 1789 | 3542 | Inside the Monolith (Tainted Hearts) | Cross the bridge beyond the Tainted Hearts expedition flag and immediately go left to enter an area with Gargant, a large Nevron. There are handholds on the wall to the right of that foe, and they lead to a merchant that sells a variety of items. The Enfeebling Attack Pictos is on the ground just past the merchant, next to a wrecked train. | ||
Breaking Attack | Base attack can Break | 154 | 17% | Inside the Monolith (Tainted Lumiere) | When you pass the big tree into a new area, immediately turn left and grapple onto the platform on the other side to fight some enemies. | ||
Second Chance | Revive with 100% Health. Once per battle | 1107 | 8% | Inside the Monolith (Tower Peak) | Defeat Renoir | ||
Combo Attack II | Base attack has 1 extra hit | 1089 | 19% | Monolith Peak (Entrance) | After beating the Paintress, return to the arena in which you fought her to encounter Chromatic Clair Obscur. Beat the Nevron to obtain the Combo Attack II Pictos. | ||
Painted Power | Damage can exceed 9,999 | 1844 | Monolith Peak | Defeat the Paintress. | |||
Shortcut | Immediately play when falling below 30% health. Once per battle | 182 | 18% | Lumiere (Harbour) | Fight the Abberation near the first big horse statue. | ||
Energising Powerful | Give 2 AP on applying Powerful | 373 | 173 | Lumiere (Harbour) | When you need to use the magic rope at the end of the initial path, ignore the grapple point to the left and instead head on the path to the right to lead you to the Pictos. | ||
Charging Stun | +5% of a Gradient Charge on hitting a Stunned enemy | 922 | 182 | Lumiere (Shattered Alley) | From the flag, turn around to see the Pictos near the large tree. | ||
Augmented Counter III | 75% Increased Counterattack Damage | 432 | 19% | Lumiere (Shattered Alley) | Continue the path until you spot a large creature with a light on its head. Defeat the Chromatic Echassier. | ||
Healing Stun | Recover 5% Health on hitting a Stunned target | 876 | 173 | Lumiere (Opera House) | Follow the path, use two grapple points, head on the left path, and keep an eye on the right wall to find this one. (You can find a dupe on the opposite side.) | ||
Full Strength | 25% increased damage on full Health | 876 | 373 | Lumiere (Lumiere’s Gardens) | Buy from Merchant after fighting him. Turn around and the merchant will be to the left. 53,200 Chroma. | ||
Gradient Fighter | 25% Increased damage with Gradient Attacks | 182 | 18% | Lumiere (Lumiere’s Gardens) | When you start walking the main path after the flag, turn on the second set of staircases to the left to find a Pictos by some enemies. | ||
Faster Than Strong | Always play twice in a row, but deal 50% less damage | 876 | 373 | Lumiere (Lumiere’s Gardens) | Fight Creation at the end of the garden path to get this. | ||
Draining Cleanse | Consume 1 AP to prevent Status Effects application, if possible. | 2000 | 324 | The Reacher (Entrance) | After you grapple and use a magic rope, look right to see the Pictos behind enemies. | ||
Sniper | First Free Aim shot each turn deals 200% increased damage and can Break | 420 | 12% | The Reacher (Mountain) | Fight the first group of monsters after the flag. | ||
Charging Counter | +10% of a Gradient Charge on Counterattack. | 1333 | 647 | The Reacher (Mountain) | Before the second hot air balloon ride, look to the left to find handholds leading to a side area. You’ll find the Pictos at the end of it. | ||
Charging Attack | +15% of a Gradient Charge on Base Attack | 266 | 22% | The Reacher (Mountain) | Before the second hot air balloon ride, look to the left to find handholds leading to a side area. You’ll find the Pictos at the end of it. | ||
Protecting Tint | Healing Tints also apply Shell | 1403 | 681 | The Reacher (Foggy Area) | Cross the second wooden bridge and then turn right. | ||
Anti-Blight | Immune to Blight | The Reacher (Foggy Area) | Head to the path on the left to find a hot air balloon ride, and speak to the nearby Merchant. 67,350 Chroma. | ||||
Exposing Break | Apply Defenceless on Break | The Reacher (Foggy Area) | Head to the path on the left to find a hot air balloon ride, and speak to the nearby Merchant. 53,880 Chroma. | ||||
Charging Weakness | 15% of a Gradient Charge on hitting a Weakness. Once per turn. | 280 | 23% | The Reacher (Foggy Area) | Head to the path on the left to find a hot air balloon ride, and speak to the nearby Merchant. 53,880 Chroma. | ||
Tainted | 15% Increased damage for each Status Effect on self | 1022 | 12% | The Reacher (Foggy Area) | Head to the path on the left to find a hot air balloon ride, and speak to the nearby Merchant. 49,391 Chroma. | ||
Healing Boon | Heal 15% HP on applying a buff | 647 | 266 | The Reacher (Foggy Area) | Head to the path on the left to find a hot air balloon ride. Use the grappling points afterwards to find a magic rope leading down to a Pictos. | ||
Energising Rush | Give 2 AP on applying Rush | 801 | 321 | Endless Tower | Complete Stage 2, Trial 3 | ||
Charging Critical | +20% Gradient Charge on Critical Hit. Once per turn | 1048 | 27% | Endless Tower | Complete Stage 5, Trial 3 | ||
Critical Weakness | 25% increased Critical Chance on Weakness | 670 | 14% | Endless Tower | Complete Stage 6, Trial 3 | ||
Rush on Powerful | Apply Rush on applying Powerful | 557 | 32% | Endless Tower | Complete Stage 9, Trial 3 | ||
Greater Powerless | +15% to Powerless damage reduction | 1727 | 597 | Endless Tower | Complete Stage 10, Trial 3 | ||
Anti-Burn | Immune to Burn | 2757 | 1572 | Flying Manor – Central Plaza | From the Flag, run towards the faded boy to find a staircase past him. Take it down to find a magic rope that leads to an elevator. Fight the giant rock monster (Gargant) | ||
Charging Alteration | +10% of a Gradient Charge on applying a buff. Once per turn. | 1501 | 546 | Flying Manor – Central Plaza | From the Flag, run towards the faded boy to find a staircase past him. Take it down to find a magic rope that leads to an elevator and a new area. Run down the stairs, head towards the left to find a grapple point. Follow the path and grapple to reach the Pictos. | ||
Energetic Healer | +2 AP when healing an ally | 1426 | 519 | Flying Manor – Central Plaza | The Picto can be found on the ledge to the left after riding the rope up in the lower section of Flying Manor. | ||
Painter | Convert all Physical damage to Void damage | 519 | 31% | Flying Manor – Central Plaza | From the Flag, go towards the grapple point leading to the big locked door. Look to the right to find a large picture frame you can walk on. It’ll lead to a new area. You’ll find this Picto on one of the upper walkways. | ||
Powerful Revive | Apply Powerful for three turns when Revived | 546 | 32% | Flying Manor – Central Plaza | Beat the Dualliste and then go to the upper area near where you fought him to find a grapple point leading to a Paint Cage containing the Pictos. | ||
Empowering Break | Gain Powerful on Breaking a target | 546 | 32% | Flying Manor – Central Plaza | Take the elevator right next to the Flag. When you get up, follow the path and hug the left to find a magic rope. Stay on the left and find a grapple that leads to the Pictos behind a monster | ||
Accelerating Shots | 20% chance to gain Rush on Free Aim shot | 4869 | 301 | Flying Manor – Central Plaza | Take the elevator right next to the Flag. When you get up, follow the path and then once it splits into three, head on the left path to find a merchant. | ||
Gradient Breaker | 50% increased Break damage when using Gradient attacks | 546 | 32% | Flying Manor – Central Plaza | (1) Take the elevator right next to the Flag. When you get up, follow the path and then once it splits into three, head on the left path to find a merchant. (2) You can find the Gradient Break Pictos in a small cave along one of the paths behind the Grandis NPC at Endless Night Sanctuary. | ||
Break Specialist | Break damage is increased by 50%, but base damage is reduced by 20% | 2705 | 546 | Flying Manor – Central Plaza | Take the elevator right next to the Flag. When you get up, follow the path and then once it splits into three, head on the left path to find a merchant. | ||
Slowing Break | Apply Slow on Break | 1501 | 546 | Flying Manor – Central Plaza | Take the elevator right next to the Flag. When you get up, follow the path and then once it splits into three, head on the left path to find a merchant. | ||
Energising Shots | 20% chance to gain 1 AP on Free Aim shot | 779 | 16% | Flying Manor – Central Plaza | Defeat Goblu as part of the challenge (take the elevator next to the flag). The Pictos will be next to Goblu. | ||
Clea’s Life | On turn start, if no damage taken since last turn, recover 100% health | 5591 | Flying Manor – Central Plaza | Defeat Clea at the end of Flying Manor. | |||
SOS Rush | Apply Rush when falling below 50% Health. | 288 | 142 | Falling Leaves – Resinveil Groove | From Journal 35, turn around and walk along the stone path. Look to the right for the Pictos. | ||
Beneficial Contamination | +2 AP on applying a Status Effect. Once per turn. | 274 | 135 | Falling Leaves – Resinveil Groove | Left from the flag, grapple across and follow the path to a Merchant. | ||
Greater Slow | +15% to Slow Speed reduction | 647 | 266 | Sky Island – Entrance | Find a staircase at the end of this small map. | ||
In Medias Res | +3 Shields on Battle Start, but max health is halved | 1310 | 13% | Dark Shores – Bloodied Beach | Run straight past the flag to the end of the area to find this surrounded by enemies. | ||
Energising Revive | +3 AP to all Allies when revived | 270 | 96 | Stone Wave Cliffs Cave | Beat the Chromatic Hexga at the end. | ||
Exhausting Power | 50% increased damage if exhausted | 270 | 96 | Stone Wave Cliffs Cave | Beat the Chromatic Hexga at the end. Look to the left of it. | ||
Solidifying | +2 Shields when the character’s Health falls below 50%. Once per battle. | 647 | 266 | Sacred River | Buy from Merchant for 67,350 Chroma. | ||
Critical Stun | 100% on Critical Chance on hitting a Stunned target | Sacred River | Buy from Merchant for 53,880 Chroma. | ||||
First Offensive | First hit dealt and taken deals 50% more damage. | 75 | 13% | Abbest Cave | Beat Chromatic Abbest | ||
Energising Attack I | +1 AP on base attack | 895 | 17% | Painting Workshop | Solve the Painting Workshop mystery and defeat the Lampmaster | ||
The One | Max Health is reduced to 1 | 108% | Sunless Cliffs | Beat the Mime at the Portal. | |||
Base Shield | +1 Shield if not affected by any Shield on turn start | 378 | 11% | The Chosen Path | Defeat the mirror challenges and enter the double doors up the staircase. | ||
Pro Retreat | Allows Flee to be instantaneous | Camp | Find all nine Lost Gestrals for Sastro | ||||
Burning Break | Apply 3 burn stacks on Breaking a target | 1541 | 24% | Frozen Hearts – Glacial Falls | If you’re facing the bells near the flag, turn right and hug the wall. Run up the cliff, and then you’ll see the Pictos across the way that you can jump to by using a frozen bell. | ||
Burn Affinity | 25% increased damage on Burning targets | 439 | 12% | Frozen Hearts – Glacial Falls | From the Flag, look out towards the flaming enemies to see a magic rope. Take it up to find an area with some Chroma. Follow the path up there to find a grappling hook. Use the handholds and then jump to a path on the right to find another grapple point leading to the Pictos. | ||
Death Bomb | On Death, deal damage to all enemies. | Yellow Harvest – Harvester’s Hollow | Pass the flag and head to the right of the tall stone statue. There is a short path to the right of the long ramp, and the Pictos is at the end. | ||||
Auto Death | Kill self on battle start | Yellow Harvest (Harvester’s Hollow) | Buy from nearby Merchant for 5320 Chroma. From the flag, head towards the right to find a slope that leads to an area with blue lamps. You’ll find a grapple point. | ||||
Teamwork | 10% increased damage while all allies are alive | Yellow Harvest (Harvester’s Hollow) | From the flag, go straight into the large clearing. Stay on the right until you find a large slope that leads to an area with lamps. Use the grapple point at the end to find a Merchant. | ||||
Quick Break | Play again after Breaking a target | 672 | 36% | Renoir’s Drafts – Entrance | Hook a left after passing the flag to find a grapple point. | ||
Aegis Revival | +1 Shield after being revived | 1990 | 672 | Renoir’s Drafts – Entrance | Follow the main path until you reach the fading man. Walk down the slope on the right once you pass him. Hook a left before entering the round gate to find a slope that leads to a grapple point and a Merchant. | ||
Charging Burn | +20% of a Gradient Charge on applying Burn. Once per turn. | 3152 | 639 | Renoir’s Drafts – Entrance | Follow the main path until you reach the fading man. Walk down the slope on the right once you pass him. Hook a left before entering the round gate to find a slope that leads to a grapple point and a Merchant. Jump on the bridge behind the Merchant. | ||
Recovery | Recovers 10% Health on turn start | Red Woods | Donate Chroma to help Benisseur. | ||||
Combo Attack III | Base Attack has 1 extra hit | Dark Gestral Arena | Complete the Dark Gestral Arena | ||||
Auto Powerful | Apply Powerful for 3 turns on battle start | Floating Cemetery | Fight the Chalier. | ||||
Survivor | Survive fatal damage with 1 Health. Once per battle. | Monoco’s Station | Deliver the Eternal Ice to the Grandis Trader nearby. | ||||
Greater Rush | +25% Rush Speed increase BOM | Monoco’s Station | The Greater Rush Pictos is purchasable from the Grandis merchant in Monoco’s Station for 85,750 Chroma after retrieving the Eternal Ice from the Gargant in Frozen Hearts. | ||||
Shielding Death | On death, allies gain 3 Shield points. | The Crows | Beat the Chromatic Chapelier at The Crows (shoot all the crows) | ||||
Powerful Shield | 10% Increased damage per Shield Point on self. | Endless Night Sanctuary | Purchase from the Merchant. | ||||
Powerful Heal | Healing an ally also applies Powerful for 1 turn. | Endless Night Sanctuary | Purchase from the Merchant. | ||||
Protecting Attack | Gain Shell for 1 turn on Base Attack | Endless Night Sanctuary | Purchase from the Merchant. | ||||
Charging Mark | +20% of a Gradient Charge on hitting a Marked target. Once per turn | Endless Night Sanctuary | Purchase from the Merchant. | ||||
Accelerating Tint | Healing Tints also apply Rush | Endless Night Sanctuary | Purchase from the Merchant. | ||||
Shell On Rush | Apply Shell on applying Rush | Endless Night Sanctuary | Purchase from the Merchant. | ||||
Anti-Freeze | Immune to Freeze | Frozen Hearts | Can be obtained upon destroying the Paint Cage in Glacial Falls past the Manor entrance. | ||||
Critical Break | 25% increased Break damage on Critical Hits. | ? | ? | The Continent | You can find the Pictos by destroying a Paint Spike on a beach northeast of The Reacher. | ||
Critical Vulnerability | 25% increased Critical Chance on Defenceless enemies. | ? | ? | The Continent | You can find the Pictos surrounded by Nevrons in an abandoned camp northwest of the Floating Cemetary. | ||
Effective Support | +2 AP on using an item. | ? | ? | The Continent | You can find Effective Support Pictos surrounded by Nevrons northeast of Sirene. | ||
Energising Burn | +1 AP on applying Burn. Once per turn. | ? | ? | Frozen Hearts | Energising Burn is obtained as a drop by defeating Chromatic Veilleur found at Frozen Hearts. | ||
Energising Stun | +1 AP on hitting a Stunned target with a Skill. | ? | ? | Flying Manor | Energising Stun is obtained as a reward for solving a Painted Cage puzzle in the Flying Manor area. | ||
Marking Break | Apply Mark on Break. | ? | ? | Endless Night Sanctuary | Purchase from the Merchant. | ||
Powerful Mark | Gain Powerful on hitting a Marked enemy. | ? | ? | Flying Manor | You can find the Powerful Mark Pictos being guarded by two Steel Chevalieres on a platform in the Goblu boss area. | ||
Powerful Shots | 20% chance to gain Powerful on Free Aim shot. | ? | ? | Gestral Village | You can find the Powerful Shots Pictos by breaking a Paint Spike near the Gestral doctor. | ||
Rejuvenating Revive | Apply Regen for 3 turns when revived. | ? | ? | Stone Wave Cliffs | You can get the Rejuvenating Revive Pictos after breaking a Paint Spike in the Old Farm area. | ||
Shielding Tint | Healing Tints also add 2 Shields. | 313 | 116 | The Continent | This can be found on the ground under wooden crates near the Bourgeon southeast of Forgotten Battlefield (requires Esquie flight). | ||
Protecting Shots | 20% chance to gain Shell on Free Aim shot. | ? | ? | Flying Manor | After entering the Flying Manor, go down the first flight of stairs facing the Nevron statue, then turn right and jump off the staircase leading to a cliff. Go down the rope and continue walking to the right. You’ll find the Pictos sitting on the edge of a broken picture frame. | ||
Gradient Break | ? | ? | Endless Night Sanctuary | The Gradient Break Pictos can be found in a tiny alcove in the passage between the two paths past the behind the Grandis Engineer in Endless Night Sanctuary. |
Advanced Picto Combinations – Endgame Builds and Synergy
This final set of Pictos introduces extremely potent combinations that synergize with late-game enemies and mechanics. Here are the best combo archetypes to finish the game strong:
Meta DPS Combos (Endgame Critical Builds)
1. Elemental Critical Engine
Greater Powerful + Stay Marked + Critical Burn
Deals massive crit-based damage on marked or burning enemies
Best For: Sciel (multi-target mage) or Verso with burn infusion
2. Perfect Turn Master
Energising Turn + Weakness Gain + Energising Cleanse
Start every turn with bonus AP, cleanse a debuff, and gain AP on exploiting weakness
Ideal For: Verso, Lune, or Monoco as AP engines
Sustain & Utility Combos (Final Fights & Boss Resilience)
3. Status Cleanse Tank
Energising Cleanse + Healing Tint Energy + Protecting Heal
Removes status, regenerates AP, and shields allies
Best For: Maelle (frontliner), Monoco (tank mask)
4. Defensive Parry Scaling
Greater Counter + Perilous Parry + Augmented Counter I
Full parry build with scaling counter damage and AP gain
Perfect For: Verso, especially when solo or 1v1
AP Loops & Momentum Builds
5. Clean Loop Executioner
Dead Energy III + Energising Turn + Weakness Gain
Kill → start next turn with AP → exploit weakness → repeat
Recommended For: Verso, Monoco (transform kill chains)
6. Heal > AP Engine
Energising Heal + Accelerating Heal + Shared Care
Heal → gain Rush, self-heal, AP bonus → repeat
Optimized For: Support Lune or Maelle during long boss fights
Specialty Status Builds (Burn, Freeze, Mark)
7. Burn Lockdown
Fueling Break + Ignition Loop + Stay Marked
Burn enemy → break them → reapply status automatically
Best For: Sciel or Lune with high Elemental Focus
8. Mark Abuse
Stay Marked + Rewarding Mark + Enfeebling Mark
Always keep targets marked → deal more damage → gain AP and debuff enemy
Great For: Sciel or Verso focusing on single-target lockdown
Solo & Risk-Based Combos
9. Last Stand God Mode
Last Stand Critical + Solo Fighter + At Death’s Door
Activate burst mode when alone or under 10% HP
For: Solo clutch plays, Monoco or Verso builds
10. Lucky Chaos Build
Roulette + Critical Moment + Empowering Last Stand
Randomized crit/burst build that swings big or fails fast
Fun but risky for: Glass-cannon Sciel or meme builds
High-Level Build Recommendations
Character | Endgame Focus |
---|---|
Verso | Parry Loop, Solo Burst, Weakness Chaining |
Sciel | Mark/Burn Lockdown, Multi-Target Status Abuse |
Lune | Support Loop, Elemental Burn + Heal Synergy |
Monoco | Kill Loops, Transformation AP Engines, Hybrid Sustain |
Maelle | Shell Tank, Parry Cleanse, Healing Tint builds |
Gustave | Burst Opener, Utility Break Loop (with AP Refunds) |
Tips for Endgame Picto Collection
Sirene Pictos drop after defeating her and exploring the crumbling path back
Monolith Zones often hide Pictos behind multi-stage enemy puzzles and terrain manipulation
Check behind every portal — many Pictos are isolated in unmarked dead-ends
Endgame Painting Worlds often reward perfect dodge timing or boss-specific conditions
Clair Obscur: Expedition 33 Pictos
With these final Pictos, your arsenal in Clair Obscur: Expedition 33 is now complete. From solo burst damage builds to healing/AP support loops, these endgame passives allow for complex, tactical play — especially when paired with the right Ascendancy and Luminas.
Looking to strengthen your understanding or optimize further? Revisit the previous chapters in our guide series:
Early Game Picto Locations & Combos – Expedition 33 Part 1
Mid-Game Picto Builds & Status Synergy – Expedition 33 Part 2
Don’t miss our next post: Top 10 Picto Builds Ranked for Every Character – a tiered list breaking down the strongest synergies across the entire game.
Clair Obscur: Expedition 33 Guides & Tips
Clair Obscur: Expedition 33 All Pictos
- All Pictos & Where to Get Them – Part 1: Early Game
- All Pictos & Where to Get Them – Part 2: Mid-Game
Clair Obscur: Expedition 33 Collectibles Guides
- All 33 Music Record Locations in Clair Obscur: Expedition 33 – Connoisseur Achievement Guide
- All Lost Gestrals Locations and Rewards – Clair Obscur: Expedition 33 Guide
- Clair Obscur: Expedition 33 – All Paint Cage Locations and Rewards Guide
Clair Obscur: Expedition 33 Combat Guides
- Mastering Gradient Attacks and Counters in Clair Obscur: Expedition 33
- Ultimate Beginner’s Guide for Clair Obscur: Expedition 33 – 10 Tips to Start Strong
- Best Sciel Weapons in Clair Obscur: Expedition 33 – How to Unlock & Optimize Her Build
Clair Obscur: Expedition 33 Performance Guides
- Clair Obscur: Expedition 33 – System Requirements & Performance Review (PC, PS5, Xbox)
- Best Graphics Settings for Clair Obscur: Expedition 33 – Optimize Performance & Visuals
- Clair Obscur: Expedition 33
- May 26, 2025