
Welcome to Part 1 of our 3-part Picto compendium for Clair Obscur: Expedition 33. This guide focuses on all early-game Pictos, how to obtain them, and why they matter. Pictos play a core role in optimizing your characters’ combat potential and synergy with Luminas. This guide will help you collect every early Picto to power up your team right from the start.
If you’re new to the system, make sure to check out our Pictos & Luminas Synergy Guide for a full explanation of how these systems interact.

Early Game Picto Collection – Full Table (49 Pictos)
Picto Name | Effect | Health | Defense | Speed | Critical Rate | Map and Nearest Flag | How to Get |
Dodger | Gain 1 AP after Perfect Dodge. Once per turn. | 12 | 3% | Spring Meadows (Meadows Corridor) | Defeat the Portier after Lune joins the party. | ||
Critical Burn | 25% increased Critical Chance on Burning Enemies | 8 | 6% | Spring Meadows (Meadows Corridor) | After getting Lanceram, look for a path on the right that leads to a small cave. | ||
Augmented Attack | 50% increased Base Attack damage | 8 | 10 | Spring Meadows (Meadows Corridor) | Defeat the Chromatic Lancelier after learning about flying enemies. | ||
Burning Shots | 20% Chance to burn on free Aim Shot | 15 | 25% | Spring Meadows (Abandoned Expeditioner) | From the campsite, go through the cave path until you’re outside, and then head left towards the cliff. | ||
Dead Energy II | +3 AP on killing an enemy | 4 | 9% | Spring Meadows (Abandoned Expeditioner) | From the campsite, go through the cave path. When you’re outside, turn right and follow the path. | ||
Cleansing Tint | Healing Tints also remove all Status Effects from the target | 778 | 319 | Spring Meadows (The Indigo Tree) | Defeat Eveque, the boss of the area, to get this Pictos. | ||
Empowering Attack | Gain Powerful for 1 turn on Base Attack | 12 | 3% | Spring Meadows (The Indigo Tree) | Instead of leaving Spring Meadows after the Eveque fight, turn around and follow the path on the right. | ||
SOS Shell | Apply Shell when falling below 50% Health | 13 | 14 | Flying Waters (Before Any Flag) | Immediately upon loading the map, enter the path to the left of the anchor. The Pictos is on the ground at the end of the path. | ||
Marking Shots | 20% Chance to apply Mark on Free Aim shot | 26 | 2% | Flying Waters (Before Any Flag) | Follow the path beyond the Paint Cage to reach a fork that is marked with several lanterns on the ground. Head left at the fork and defeat the two enemies at the end of the path. The Pictos is on the ground just past those enemies. | ||
Exposing Attack | Base Attack applies Defenceless for 1 turn | 20 | 4% | Flying Waters (Noco’s Hut) | After Gustave and Lune extract Maelle from the Manor, speak with the Gestral Merchant who appears in front of the hut. Fight and defeat that merchant to add this Pictos to their wares. | ||
Staggering Attack | 50% Increased Break Damage on Base Attack | 21 | 4% | Flying Waters (Coral Cave) | Pass the Flag and immediately look to the right to find this Pictos on the ground. | ||
Rewarding Mark | +2 AP on dealing damage to a Marked target. Once per turn. | 20 | 7 | Flying Waters (Coral Cave) | (1) Players will encounter a mass from which several lanterns extend just past the Expedition Flag. After passing that mass, players should look for a short ramp on their left, which leads to an alcove with this Pictos. (2) Buy from Merchant for 53,880 Chroma from Sacred River. | ||
Augmented Counter I | 25% increased Counterattack damage | 563 | 7% | Flying Waters (Coral Cave) | Players can now climb the aforementioned two-handhold wall and follow the path forward. Before reaching the buildings on this path, players should enter a small corridor on their right and fight the Bourgeon that they encounter to obtain the Pictos, weapon, and quest item. | ||
Energising Break | +3 AP on Breaking a target. | 14 | 7% | Flying Waters (Lumieran Street) | This Pictos is on the ground just past the Chromatic Troubadour. | ||
Versatile | After a Free Aim hit, base attack damage is increased by 50% for 1 turn. | 21 | 4% | Flying Waters (Lumieran Street) | Players who head straight forward from the Flag will find that there are two buildings emerging from the ground. Players should get on top of those buildings and then use their grappling hooks to reach the buildings on the side of the area. Players should then go right and grab this Pictos from the ground. | ||
Energising Jump | +1 AP on Jump Counterattack | 44 | 29 | Ancient Sanctuary (Entrance) | Find this Pictos on the ground to the left of the illuminated spot that was used to trap the local Petank. | ||
Burning Mark | Apply Burn on hitting a Marked enemy | 44 | 32 | Ancient Sanctuary (Entrance) | Players should follow the stream in the area with the Petank to reach a wall with handholds, which they can shimmy across. This action will lead players to a small area with this Pictos. | ||
Energising Start II | +1 AP on battle start | 175 | Ancient Sanctuary (Sanctuary Maze) | After passing the Sanctuary Maze Expedition Flag, players should go right at the fork and look for a small alcove on their right. There is a low gap in this alcove through which players can crawl, and they should go right when they emerge. Players should then make their way to the far end of the area and use the two handholds on the left to climb a small wall. There is a path at the top that leads directly to this Pictos. | |||
Attack Lifesteal | Recover 15% Health on base attack | 88 | 8% | Ancient Sanctuary (Sanctuary Maze) | Players should now descend the handholds that they used to reach the Energising Start II Pictos and enter the tunnel that is ahead. This tunnel leads to a Catapult Sakapatate, who is guarding this Pictos in a small alcove. | ||
Piercing Shot | 25% increased Free Aim damage. Free Aim shots ignore Shields | Ancient Sanctuary (Sanctuary Maze) | In the area just before the area with the blue statues, use paint break to destroy a root. Head forward to the Gestral Totem expedition flag. Jump into the water and follow it into an alcove with the Pictos. | ||||
Breaker | 25% Increased Break Damage | 26 | 9% | Ancient Sanctuary (Giant Bell Alley) | Players will encounter the Ultimate Sakapatate, the map’s final boss, not long after passing the Giant Bell Alley Expedition Flag, and they will receive this Pictos upon besting the foe in combat. | ||
Stun Boost | 30% increased damage on Stunned targets | 35 | 2% | Ancient Sanctuary (Giant Bell Alley) | There is a tunnel through which players can crawl next to the Energy Tint Shard, and the path that is beyond that tunnel leads directly to this Pictos. | ||
Critical Moment | 50% increased Critical Chance if Health is below 30%. | 26 | 9% | Gestral Village | Buy from the Bazaar | ||
Roulette | Every hit has a 50% chance to deal either 50% or 200% of its damage | 34 | 9% | Gestral Village | Speak to the Gambler | ||
Healing Mark | Recover 25% Health on hitting a Marked enemy. Once per turn. | 65 | Gestral Village | In the Bazaar, enter the alcove to trigger a duel with a black market Gestral. Defeat to unlock in shop. | |||
Last Stand Critical | 100% Critical Chance while fighting alone. | 168 | 50 | Hidden Gestral Arena | Beat Matthieu | ||
Accelerating Last Stand | Gain Rush if fighting alone. | 168 | 34 | Hidden Gestral Arena | Beat Bertrand | ||
Protecting Last Stand | Gain Shell if fighting alone. | 168 | 50 | Hidden Gestral Arena | Beat Dominique | ||
Solo Fighter | Deal 50% more damage if fighting alone. | 168 | 50 | Hidden Gestral Arena | Beat Julien | ||
Empowering Last Stand | Gain Powerful if fighting alone. | 168 | 10% | Hidden Gestral Arena | Beat all opponents | ||
Augmented Aim | 50% increased Free Aim damage. | 39 | 5% | Gestral Village | Speak with Merchant in Bazaar after completing Forgotten Battlefield. | ||
Augmented First Strike | 50% Increased damage on the first hit. Once per battle | 51 | 5% | Esquie’s Nest | Defeat Francois. | ||
Energising Start III | +1 AP on battle start | 320 | Esquie’s Nest | Leave the cave after Esquie makes the path for you, and the Pictos will be outside in the front entrance. | |||
Defensive Mode | On receiving damage, consume 1 AP to take 30% less damage, if possible. | Stone Wave Cliffs | Enter through the portal on the beach. Look forward and to the left. | ||||
Confident | Take 50% less damage, but can’t be healed | 75 | 13% | Stone Wave Cliffs (Rest Point) | Defeat the big rock monster ‘Hexga’ on the path after the entrance rest point. | ||
Breaking Counter | 50% Increased Break damage on Counterattack | 43 | 10% | Stone Wave Cliffs (Rest Point) | Look to the left of the rock monster to find an old ship. Inside the ship is the Pictos | ||
Energising Pain | No longer gain AP on Parry. +1 AP on getting hit | 1166 | 160 | Stone Wave Cliffs (Rest Point) | After beating the rock monster, Hexga, continue forward to find some more monsters in the next area. Beat the enemy on the left side of the area to find the Pictos. | ||
First Strike | Play first | 41 | 10% | Stone Wave Cliffs (Paintress Shrine) | Before using the grappling point that leads to the Paintress Shrine rest area, hop on the platforms to the right to find a side area with an enemy and a secret Pictos. | ||
SOS Power | Apply Powerful when falling below 50% health | 43 | 10% | Stone Wave Cliffs (Paintress Shrine) | When a monster jumps out at you, hug the right wall to find a slope leading to the Pictos. | ||
Breaking Shots | 50% increased Break damage with Free Aim shots | 43 | 10% | Stone Wave Cliffs (Tide Caverns) | When you’re looking for the three rock crystals in a cave, you need to jump across some tall platforms with careful timing. | ||
Perilous Parry | +1 AP on Parry, but damage received is doubled. | 280 | 23% | Stone Wave Cliffs (Tide Caverns) | Defeat the enemy on the bottom level of the caverns. | ||
Auto Shell | Apply Shell for 3 turns on battle start. | 411 | Stone Wave Cliffs (Tide Caverns) | Give three crystals to Hexga. | |||
Healing Tint Energy | Healing Tints also give 1 AP | 216 | 71 | Stone Wave Cliffs – Flooded Buildings | Grapple back across, return to the bottom of the building, and use the grapple point to the left to cross the gap. Continue along the path to encounter two Nevrons. The Healing Tint Energy Pictos is on the ground just past those enemies. | ||
Enfeebling Mark | Marked Targets deal 30% less damage | 102 | 21 | Stone Wave Cliffs – Flooded Buildings | Descend through the structure and follow the path to enter yet another building. Climb to the top and look left upon exiting the building to find a grapple point that can be used to reach an area with the Enfeebling Mark Pictos. | ||
At Death’s Door | Deal 50% more damage if health is below 10% | 96 | 11% | Stone Wave Cliffs (Basalt Waves) | Defeat the Lampmaster boss | ||
Dead Energy I | +3 AP on killing an enemy | ? | ? | The Continent | Found on the Continent, in front of the entrance to Dark Shores, about 100 feet away is a cluster of crates you can break apart, containing the Picto. | ||
Healing Parry | Recover 3% health on parry | 127 | 34 | The Continent | There is a Bourgeon between Esquie’s Nest and Stone Wave Cliffs. There is a Lost Gestral just past it, and this Pictos is in a camp nearby. | ||
Energising Start I | +1 AP on battle start. | 320 | The Continent | Beach north of Gestral Village | |||
Protecting Heal | Healing an ally also applies Shell for a turn | 395 | 78 | Esoteric Ruins/Continent (Near Old Lumiere Entrance) | Find the Wood Boards and give it to the spirit by the entrance |
Tips for Finding Pictos
Return to old areas: After gaining new movement skills like swimming or double jump, backtrack to flagged areas for hidden Pictos.
Look for “abandoned” or “forked” paths: These often lead to minibosses that drop strong combat Pictos.
Unlock shortcuts: Many maps contain zipline or rope routes that connect different sides of the map — explore thoroughly.
Picto Combinations – Early Game Synergy
Below are the most effective combinations grouped by build purpose and matched to characters who benefit most from them.
Offense-Focused Combinations
1. Critical Burn Core
Burning Shots + Critical Burn + Burning Mark
Effect: Burn chance + crit bonus on burning enemies = snowball crit-damage output
Best for: Lune, who naturally applies elemental damage and debuffs
2. Free Aim Burst
Augmented Aim + Piercing Shot + Marking Shots
Effect: Supercharges Free Aim with increased damage, armor penetration, and Mark utility
Best for: Sciel or Verso, especially when exploiting weaknesses on marked enemies
3. Mark Exploitation Loop
Marking Shots + Rewarding Mark + Healing Mark
Effect: Mark enemies → gain AP and heal when hitting them
Best for: Sciel (multi-target), or Monoco if copying Mark abilities
Defensive & Sustain Combinations
4. Parry Sustain
Augmented Counter I + Healing Parry + Perilous Parry
Effect: Counterattack harder, heal on parry, and gain AP on success
Best for: Verso, the parry king; this trio rewards perfect timing
5. Shell Survival Build
SOS Shell + Protecting Heal + Auto Shell
Effect: Shell triggers automatically or via healing actions
Best for: Maelle, Gustave, or a support-tinted Lune
6. Defensive Mode Chain
Defensive Mode + Confident + Healing Tint Energy
Effect: Mitigate hits and convert heals into AP; riskier but sustainable
Best for: Monoco in tank mask, or frontliners like Maelle
AP Generation Combos
7. Battle Opener (Turn 1 Setup)
Energising Start I/II/III + First Strike + Augmented First Strike
Effect: Start the fight with extra AP and boosted opening damage
Best for: Verso, Sciel for alpha strikes
8. Sustain Loop
Dead Energy I/II + Energising Break + Energising Pain
Effect: Gain AP on kills, breaks, and even getting hit
Best for: Monoco (fast attack/transform build) or Verso for AP-heavy skill chaining
9. Dodge-Based Economy
Dodger + Energising Jump + Perilous Parry
Effect: Rewards good reaction play with constant AP refill
Best for: Verso (again), or any hybrid melee/finesse build
Niche/Situational Combos
10. Last Stand Package
Last Stand Critical + Empowering Last Stand + Solo Fighter
Effect: Massive power boost if you’re the last one alive
Best for: Monoco or Verso in high-risk solo carry situations
11. Break Damage Stack
Breaker + Staggering Attack + Breaking Shots
Effect: Maximize Break meter pressure
Best for: Gustave (for break setups), or Maelle with Base Attacks
12. At Death’s Door
At Death’s Door + Critical Moment + Roulette
Effect: Wild, high-risk set for glass cannons
Best for: Hardcore players using Sciel or Lune with backup heal support
Be sure to explore our full Pictos & Luminas Synergy Guide for tips on equipping the right Pictos per character.
Final Thoughts
Pictos are more than just passive boosts — they form the backbone of your tactical loadout in Clair Obscur: Expedition 33. The early game offers a diverse range of Pictos that enhance defense, status control, and elemental synergy. Make sure to seek them all out as you prepare for tougher foes in the mid and late stages.
Stay tuned for the next installment, and optimize your build one Picto at a time!
Clair Obscur: Expedition 33 Guides & Tips
Clair Obscur: Expedition 33 Collectibles Guides
- All 33 Music Record Locations in Clair Obscur: Expedition 33 – Connoisseur Achievement Guide
- All Lost Gestrals Locations and Rewards – Clair Obscur: Expedition 33 Guide
- Clair Obscur: Expedition 33 – All Paint Cage Locations and Rewards Guide
Clair Obscur: Expedition 33 Combat Guides
- Pictos & Luminas Synergy Guide – Maximize Your Build in Clair Obscur: Expedition 33
- Mastering Gradient Attacks and Counters in Clair Obscur: Expedition 33
- Ultimate Beginner’s Guide for Clair Obscur: Expedition 33 – 10 Tips to Start Strong
- Best Sciel Weapons in Clair Obscur: Expedition 33 – How to Unlock & Optimize Her Build
Clair Obscur: Expedition 33 Performance Guides
- Clair Obscur: Expedition 33 – System Requirements & Performance Review (PC, PS5, Xbox)
- Best Graphics Settings for Clair Obscur: Expedition 33 – Optimize Performance & Visuals
- Clair Obscur: Expedition 33
- May 24, 2025