All New Unique Jewelry and Charms in Path of Exile 2: Dawn of the Hunt
With the release of the Dawn of the Hunt expansion, Path of Exile 2 introduces a powerful lineup of Unique Jewelry—including Rings, Amulets, and Belts—each designed to enhance build customization, charge management, and elemental interactions. Alongside these familiar item types, Unique Charms make their debut as a Path of Exile 2-exclusive mechanic, offering triggered effects with utility mods and build-enabling bonuses. This post covers every new Unique item in these categories, analyzing their affixes, synergies, and potential value in the evolving meta.
Unique Amulets in Path of Exile 2: Dawn of the Hunt
The Dawn of the Hunt expansion introduces a fresh lineup of Unique Amulets exclusive to Path of Exile 2, each crafted to enable powerful new synergies across classes and archetypes. These amulets offer more than just stat boosts—they actively reshape build identity by enhancing conditional mechanics, charge systems, and new endgame strategies. In this section, we’ll explore the most impactful Unique Amulets and how they interact with current meta builds and Ascendancy classes.
Stone of Lazhwar
Base Type: Lapis Amulet
Required Level: 8
Implicit: +11 to Intelligence
Notable Mods:
-
+74 to maximum Mana
-
17% increased Cast Speed
-
+20% to Block Chance while holding a Focus
A classic returning unique, Stone of Lazhwar finds new relevance in POE2 thanks to the Focus weapon archetype introduced in Dawn of the Hunt. The boost to Block Chance while wielding a Focus offers synergy for defensive caster setups or any hybrid block build. Its early level requirement and heavy mana focus make it ideal for low-level spellcasters, mana-stacking archetypes, or Ward-loop style builds. Also viable in minion-caster hybrids, where Cast Speed scales both DPS and utility uptime.
Excellent early-game caster amulet, with potential late-game utility when paired with Focus weapons or hybrid ward setups.
Yoke of Suffering
Base Type: Bloodstone Amulet
Required Level: 18
Implicit: +33 to maximum Life
Notable Mods:
-
+12% to all Elemental Resistances
-
17% increased Elemental Damage
-
Enemies take 8% increased Damage for each Elemental Ailment type on them
-
26% reduced Duration of Ignite, Shock, and Chill on Enemies
This amulet is designed for ailment-stacking builds, which are becoming increasingly viable in the 0.2.0f meta. Characters using Cold Shock, Fireburst, or Lightning-infused spells can leverage Yoke to scale damage multiplicatively. The shorter ailment durations enable more frequent procs for effects like Cast on Ailment or charge generation, making it one of the best Unique Amulets for builds that apply multiple ailments consistently.
Builds synergy
-
Trapper builds with multiple hit types
-
Poison-ignite hybrid bow builds
-
Chill-Shock Arc Totem casters
Verdict: High-synergy item for ailment-based spellcasters or elemental DoT archetypes. Worth chasing if you’re stacking ailments across multiple elements.
Unique Rings in Path of Exile 2: Dawn of the Hunt
From build-defining affixes to utility-packed effects, Unique Rings in Path of Exile 2: Dawn of the Hunt are designed to amplify both offense and defense across diverse playstyles. These rings don’t just plug gaps in resistance or stats—they introduce powerful triggers, status interactions, and scaling mechanics that can define entire builds. Whether you’re stacking ailments, generating charges, or mitigating rare damage types, there’s a ring here that will push your setup further.
Bursting Decay (Unset Ring)
Requires Level 60
Key Stats:
-
Grants 1 additional Skill Slot
-
(15–25)% increased Rarity of Items found
-
+(17–23)% to Chaos Resistance
-
Lose 5% of maximum Life per second
-
Attacks have added Physical damage equal to 3% of maximum Life
Build synergy:
-
The added skill slot is universally valuable — especially for builds leveraging Uncut Skill Gems or complex setups like trigger builds.
-
The chaos resistance is helpful but not game-changing alone.
-
The flat physical damage scaling with life opens potential for high-life melee builds — particularly Warriors or Juggernauts stacking 5k+ life.
-
However, the life degeneration is severe and requires mitigation (e.g., strong regen, leech…).
Viability:
-
Strong synergy with life-stacking attack builds.
-
Not suitable for low-life, spellcaster, or DoT builds due to the constant life loss.
-
High-risk, high-reward. Niche but powerful when supported.
Venopuncture (Iron Ring)
Requires Level 36
Key Stats:
-
Adds (5–7) to (9–13) Physical Damage to Attacks
-
+(20–30) to Strength
-
All Damage taken from Hits while Bleeding contributes to Chill Magnitude
-
All Damage against Bleeding targets contributes to Chill Magnitude
-
(10–20)% chance to inflict Bleeding on Hit
-
(15–25)% increased Magnitude of Bleeding you inflict
Build synergy:
-
A clear synergy ring for Bleed builds that want to also take advantage of Chill mechanics.
-
The interactions create new potential for hybrid damage builds (Physical + Cold DoT).
-
Strong for bleed builds.
-
Weak for elemental or spellcaster builds.
Icefang Orbit (Iron Ring)
Requires Level 36
Key Stats:
-
Adds (5–7) to (9–13) Physical Damage to Attacks
-
+(20–30) to Dexterity
-
(10–20)% chance to Poison on Hit
-
All Damage taken while Poisoned contributes to Chill Magnitude on you
-
All Damage against Poisoned targets contributes to Chill Magnitude
-
(15–25)% increased Magnitude of Poison you inflict
Build synergy:
-
Tailored for Poison-based attack builds with a hybrid cold interaction via Chill.
-
The Dexterity bonus assists attack speed and accuracy scaling.
Gifts from Above (Prismatic Ring)
Requires Level 35
Key Stats:
-
+(7–10)% to all Elemental Resistances
-
(20–30)% increased Critical Hit Chance
-
(20–30)% increased Light Radius
-
(20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
-
You have Consecrated Ground while stationary
Build synergy:
-
A utility-heavy ring ideal for Crit casters or fast-clear builds looking for loot bonuses. (Lightning Spear Amazon + Accuracy Stacking Build)
-
The stationary Consecrated Ground makes this better for turret-style or trap builds.
-
Prismatic base helps cap resistances early on.
Viability:
-
If your build has high crit chance – this can potentially help with farming items??
-
Weak for fast-paced, mobile builds unless paired with cast-on-place mechanics.
-
Good support ring for loot builds or static caster playstyles.
Evergrasping Ring (Pearl Ring)
Requires Level 32
Key Stats:
-
(7–10)% increased Cast Speed
-
+(60–100) to maximum Mana
-
Allies in your Presence gain (15–25)% of Damage as Extra Chaos Damage
-
Enemies in your Presence gain (6–12)% of Damage as Extra Chaos Damage
Build Commentary:
-
A double-edged design that boosts both allies and enemies.
-
Can shine in group play, especially for support roles or summoner builds.
-
Requires positioning or control to minimize the enemy benefit.
Viability:
-
High-risk utility ring; situational for chaos builds or support casters.
-
Not ideal for solo progression.
-
Interesting design, but limited use outside group synergy.
Prized Pain (Iron Ring)
Requires Level 48
Key Stats:
-
Adds 1 to 4 Physical Damage to Attacks
-
+(20–30) to Strength
-
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
-
Deal Thorns Damage to Enemies you Stun with Melee Attacks
-
(24–35) to (35–53) Physical Thorns Damage
Build synergy:
-
Rewards tanky, strength-stacking melee builds with stun mechanics.
-
The Thorns mechanic remains underexplored — best paired with Warrior nodes.
-
The life cost penalty limits spellcaster synergy.
Viability:
-
Low synergy outside Thorns-based melee setups.
-
Potential in Stun-heavy Warrior builds.
-
Too niche for broad use, but a possible enabler for Thorns-Stun archetypes.
Vigilant View (Emerald Ring)

Requires Level 26
Key Stats:
-
+(120–160) to Accuracy Rating (implicit)
-
+(100–150) to Accuracy Rating
-
+(100–150) to Evasion Rating
-
(10–20)% increased Rarity of Items found
-
+(20–30) to Dexterity
-
Enemies have an Accuracy Penalty based on Distance
-
Maximum Chance to Evade is 50%
Build Commentary:
-
Excellent for early-midgame dodge builds or Accuracy Stacking Build
-
Accuracy/Evasion hybrid helps keep scaling consistent through leveling.
-
The distance-based accuracy penalty is flavorfully defensive, though hard to control.
Viability:
-
Early-game standout, but capped evasion may reduce endgame viability.
-
Great for evasion-stacking Hunters and bow builds.
-
Efficient leveling item with clear defensive intent; falls off later. (Can still be used with Accuracy Stacking Build Crit like Lightning Spear Amazon Build)
Unique Belts in Path of Exile 2: Dawn of the Hunt
Unique Belts in the Dawn of the Hunt expansion offer more than just passive bonuses—they are pivotal anchors for sustain, utility, and in some cases, game-changing active effects. These belts often bridge the gap between survivability and damage, particularly in high-pressure boss fights and elite zone clears. With many of these new belts focused on charge manipulation, resistance penetration, and defensive conversions, they are critical picks for hybrid and min-maxed builds.
Waistgate (Heavy Belt — Level 50)
Requires Level 50
Key Stats:
-
+(50–80) to maximum Life
-
+(50–80) to maximum Mana
-
(20–30)% increased Flask Life Recovery rate
-
(20–30)% increased Flask Mana Recovery rate
-
Life and Mana Flasks can be equipped in either slot
-
(20–30)% increased Stun Threshold (implicit)
-
1 Charm Slot (implicit)
Build Synegry:
-
Perfect for flask-heavy hybrid builds that scale both life and mana pools.
-
The cross-slot flask equipping mechanic offers flexibility in build design, especially with flask synergies.
-
Stun Threshold implicit boosts survivability for builds vulnerable to being interrupted.
However, its affixes are generally generic and revolve around sustain. It doesn’t compete with belts offering damage or stronger defenses for endgame meta builds.
Verdict:
-
Strong for sustain-focused builds including Totem users, Minion builds, or Ward Loop setups.
-
Flask users (Amazon, Pathfinder) will find this a strong early to mid-endgame belt.
-
A decent mid-to-late game utility belt. Not a chase item, but worth experimenting with if you build around flask synergy.
Goregirdle (Plate Belt)
Requires Level 24
Key Stats:
-
+(20–30) to Strength
-
(10–20) Life Regeneration per second
-
Defend with 200% of Armour
-
Maximum Physical Damage Reduction is 50%
-
+(100–140) to Armour (implicit)
-
1 Charm Slot (implicit)
Build Commentary:
-
Emphasizes tankiness and regen, tailored for frontliners and melee tanks.
-
Passive regen and armor scaling make it great for leveling Warrior-based classes.
-
Flat physical mitigation cap can help newer players avoid overstacking reduction sources.
This belt introduces an interesting trade-off mechanic. Doubling your Armour for defensive checks is great for low-ES melee classes like Warrior or Marauder. But it hard-locks your maximum Phys Reduction to 50%
This is strictly situational. If you’re struggling early game and want an Armour-focused survivability tool with consistent regen, it works—but it scales poorly.
Verdict:
- Niche usage. Skip in late game. Can help with leveling tank builds, but quickly outclassed.
-
Excellent early-game belt for physical builds or melee bruisers.
-
Lacks late-game scaling or offensive bonuses.
Verdict: Solid leveling gear. Strong sustain and armor-focused, but falls off without mitigation synergies.
The Gnashing Sash (Wide Belt — Level 60)
Requires Level 60
Key Stats:
-
(15–35)% increased Flask Life Recovery rate
-
+(17–23)% to Chaos Resistance
-
Lose 5% of maximum Life per second
-
Life Recovery from Flasks can Overflow Maximum Life
-
(20–30)% increased Flask Charges gained (implicit)
-
1 Charm Slot (implicit)
Build Commentary:
- This belt is high-risk, high-reward. Losing 5% of life per second is brutal, but if you can outheal it through flask overflow or regeneration mechanics, it becomes an engine for constant healing uptime—especially on builds that benefit from damage taken.
-
A double-edged belt made for degenerate flask playstyles.
-
Life loss downside is manageable when paired with frequent flask usage or regeneration.
-
Overflow effect benefits certain interactions (e.g. Pathfinder’s flask procs, Blood Magic builds).
Viability:
-
Best in flask-spam setups that outheal degen or Chaos-focused builds needing the extra resistance.
-
Not suitable for steady regen or ES-based characters.
Verdict: Highly specialized; ideal for flask-based sustain abuse or chaos tanking.
Verdict: Chase-worthy for specialized flask or life manipulation builds. Has high build-defining potential but only in select archetypes.
Bijouborne (Double Belt)
Requires Level 44
Key Stats:
-
+(50–100) to maximum Mana
-
(10–50)% reduced Charm Effect Duration
-
+2 Charm Slots
-
+(15–25) to Dexterity
-
(20–30)% increased Charm Charges gained
-
3 Charm Slots (implicit)
-
Grants Skill: Level 16 Cast on Charm Use
Build Commentary:
-
Fully devoted to charm mechanics, unlocking a unique layer of utility through triggered skills.
-
Massive charm slot expansion enables creative playstyles that rely on rotation or automation.
-
The reduction to Charm Effect Duration is offset by more frequent triggering, especially with the skill granted.
Viability:
-
Core item for charm builds, especially those leveraging support/control skills or minions.
-
Poor choice outside of charm-based setups due to negative synergy.
Verdict: Build-defining item for charm-based casters or trinket-trigger builds.
Unique Charms in Path of Exile 2: Dawn of the Hunt
Charms are a brand-new item type exclusive to Path of Exile 2, and with Dawn of the Hunt, players finally get access to Unique Charms for the first time in the franchise. Unlike traditional gear, Charms operate on a triggered-use mechanic, activating when specific conditions are met—such as taking elemental damage, being afflicted with a status ailment, or killing enemies. These Unique Charms introduce unprecedented build depth, offering automatic effects that can generate charges, grant immunities, or unleash bursts of power. Their strategic potential marks one of the most exciting evolutions in itemization for Path of Exile 2.
For Utopia (Stone Charm)
Requires Level 8
Trigger Condition: Used when you become Stunned
Duration: 2.5 seconds
Charge Cost: 40 of 80
Effect:
-
Cannot be Stunned
-
Defend with 200% of Armour during effect
Build Commentary:
-
This charm is a powerful defensive panic button for melee builds or those with low stun avoidance.
-
Especially useful for low-armor classes that still want to avoid stun locks without investing in passive tree nodes or Pantheon equivalents.
-
The auto-trigger system ensures it kicks in right when needed, minimizing downtime.
Viability:
-
Great leveling and progression item.
-
Helps smooth out high-damage encounters where stuns are likely.
Verdict: Reliable low-level defensive trigger charm — good to have in any early setup.
Rite of Passage (Golden Charm)
Requires Level 50
Trigger Condition: Used when you kill a Rare or Unique Enemy
Duration: 1 second (but effect lasts up to 20s)
Charge Cost: 80 of 80
Effect:
-
Possessed by Spirit of the Bear for (10–20) seconds
-
15% increased Rarity of Items found
Build Commentary:
-
The charm grants a Spirit Possession effect, assumed to boost damage or defense, though full spirit effects are still under exploration.
-
The condition—killing Rare or Unique enemies—triggers often enough in endgame mapping, particularly with juiced packs or bosses.
-
The rarity bonus may synergize well with MF builds (Item Quantity and Rarity stacking)
Viability:
-
Has strong synergy with loot-based farming builds or MF-oriented characters.
-
Trigger effect can also act like a burst power-up before looting chests or clearing bosses.
Verdict: Reward-driven charm with farming potential. A flavorful pick for treasure hunters and spirit-themed builds.
Perfect — here’s the continuation of your Unique Charms review for Path of Exile 2: Dawn of the Hunt, structured in the same format as your Rings post: clear headers, structured analysis, no icons or flair.
Valako’s Roar

Charm Type: Topaz Charm
Required Level: 5
Effects:
-
+25% to Lightning Resistance
-
Used when you take Lightning damage from a hit
-
(30–40)% increased Charges gained
-
Grants a Frenzy Charge on use
Commentary:
A low-level but powerful tool for Frenzy stacking. The automatic trigger on Lightning damage means it’s highly consistent in elemental-heavy zones. It’s especially useful for crit-based Rangers or any attack build scaling via Frenzy Charges. Strong early, and scales modestly into late-game if paired with charge-recycling gear.
Beira’s Anguish

Charm Type: Dousing Charm
Required Level: 32
Effects:
-
Grants Immunity to Ignite
-
Used when you become Ignited
-
(20–25)% chance to gain a Charge on Kill
-
Ignites enemies in Presence as if dealing Fire damage equal to 500% of your maximum Life
One of the most aggressive retaliation Charms available. The scaling with max Life creates a huge burst potential when triggered, though it lacks control and precision. Recommended for tanky Fire builds or high-life melee characters that want to punish status-based encounters.
The Black Cat

Charm Type: Grounding Charm
Required Level: 32
Effects:
-
Grants Immunity to Shock
-
Used when you become Shocked
-
(10–20)% increased Duration
-
Lightning Damage of Enemies hitting you is Unlucky during effect
An excellent defensive Charm, particularly against spell-based Lightning bosses or high-damage crit Lightning builds. “Unlucky” hits provide pseudo-mitigation. Best used in environments where frequent shocking is unavoidable. Helps prevent sudden burst deaths from overlapping AoEs.
Breath of the Mountains

Charm Type: Sapphire Charm
Required Level: 5
Effects:
-
+25% to Cold Resistance
-
Used when you take Cold damage from a hit
-
(10–15)% reduced Charges per use
-
Grants a Power Charge on use
Simple but efficient. Any crit caster or Power Charge-reliant build can benefit from the free sustain, especially in cold-heavy zones. The reduced charge consumption lets you treat this as a semi-permanent buffer when facing consistent Cold damage.
Ngamahu’s Chosen
Charm Type: Ruby Charm
Required Level: 5
Effects:
-
+25% to Fire Resistance
-
Used when you take Fire damage from a hit
-
(30–40)% increased Charges
-
Grants up to your maximum Rage on use
Among the best Rage generation mechanics outside of skill gems. This Charm instantly fuels Berserk and other Rage-scaling effects. Perfect for melee-focused builds, especially Warriors who stack Rage or use Rage Threshold passives. High-value even into endgame due to synergy potential.
Arakaali’s Gift
Charm Type: Antidote Charm
Required Level: 24
Effects:
-
Grants Immunity to Poison
-
Used when you become Poisoned
-
Recover Life equal to (15–20)% of Mana Flask’s Recovery Amount when used
-
Recover Mana equal to (15–20)% of Life Flask’s Recovery Amount when used
A hybrid pool stabilizer. Works best in builds that frequently run both resource types (e.g., Mind Over Matter or hybrid casters). Not essential, but provides niche support in fights with strong poison overlap or hybrid sustain mechanics.
Nascent Hope
Charm Type: Thawing Charm
Required Level: 12
Effects:
-
Grants Immunity to Freeze
-
Used when you become Frozen
-
(20–25)% chance to gain a Charge on Kill
-
Energy Shield Recharge starts on use
Designed for ES-based characters who are vulnerable during chill/freeze uptime. This provides an on-demand reset of your recharge delay, which can be critical in builds with no Leech or Recovery mechanics. Niche but effective when well-targeted.
Forsaken Bangle
Charm Type: Amethyst Charm
Required Level: 40
Effects:
-
+18% to Chaos Resistance
-
Used when you take Chaos damage from a hit
-
(15–25)% increased Duration
-
50% of Chaos damage prevented when hit is Recouped as Life and Mana
A very specialized but powerful effect. Recouping Chaos damage makes it valuable in Delve or Affliction-themed endgame zones. Best used by Life+Mana hybrid builds that want to dampen chaos spike threats. Passive Chaos Resistance also helps offset the rare but deadly ailment stacking.
Sanguis Heroum
Charm Type: Staunching Charm
Required Level: 18
Effects:
-
Grants Immunity to Bleeding
-
Used when you start Bleeding
-
Creates Consecrated Ground on use
-
Gains (0.15–0.2) Charges per Second
Solid utility Charm. Consecrated Ground grants both recovery and crit immunity in many builds, making this Charm a versatile anti-Bleed and sustain option. Charge regen adds long-term value in boss fights or drawn-out encounters.
The Fall of the Axe

Charm Type: Silver Charm
Required Level: 10
Effects:
-
Your speed is unaffected by Slows
-
Used when you are affected by a Slow
-
Grants Onslaught during effect
Reliable movement solution in chill-heavy maps or when fighting monsters that inflict Slows. Grants a burst of speed to reposition or escape. Also acts as an offensive tempo enhancer due to Onslaught. Valuable in fast-paced mapping builds that can’t afford downtime.
Conclusion: Jewelry Evolves, and Charms Reshape the Meta
The Dawn of the Hunt expansion has redefined what Unique items can bring to Path of Exile 2, particularly through the introduction of Charms—the game’s first triggered, auto-activated items that reward smart planning and status condition management. Meanwhile, new additions to Rings, Amulets, and Belts push the limits of conventional Jewelry by introducing deeper mechanics tied to Charges, ailment immunity, and recovery scaling. Whether you’re building around charge economy, status resistance, or on-demand utility, these Unique items offer new pathways to power, flexibility, and survivability in Path of Exile 2’s most ambitious endgame yet.
- Dawn of the Hunt, Dawn of The Hunt Unique Items, Path of Exile 2
- April 23, 2025