Skill Name | Required Level | Effect | First Level Stat |
---|---|---|---|
Sacrifice | | Increased damage at the cost of health Cast Delay: None | Lvl 1 Attack Rating 20% Damage Bonus 180% |
Smite | | Shield bash that does damage and knock back Cast Delay: None Smite always hits a target in range, so Attack Rating does not matter when using this skill. Smite does not work with Life/Mana % Steal. Smite is a weapon skill and thus is affected by Attack Speed (e.g. 'Fanaticism') and is not affected by Cast Rate (e.g. -of the Apprentice). Smite works with any "X% Chance to cast level Y (spell) upon striking" ability on your weapon. Smite does not receive added damage vs. undead with the Sanctuary aura. The Fire/Cold/Lightning damage added to attacks with the Holy-Fire, Holy-Freeze, and Holy-Shock auras do not add onto Smite damage. Smite can steal life with life tap cursed on target. Smite can also deal crushing blow and open wounds damage, but not deadly strike and elemental damages. Using Smite will reduce the durability of your weapon NOT shield | Lvl 1 Damage 15% Stun 0.6 sec. |
Holy Bolt | | Bolt of energy that damages undead, or heals friendly units. Cast Delay: None | Level 1 Mana Cost 2 Magic Damage 8-16 Healing 1-6 |
Zeal | | Quickly attacks multiple adjacent enemies Cast Delay: None | Lvl 1 Attack 10% Number of Hits 2 Damage 0% |
Charge | | Effect: Closes the distance with an enemy, delivering a bash on contact. Cast Delay: None | Lvl 1 Damage 100% Attack Mod 50% |
Vengeance | | Adds Elemental (Fire, Lightning and Cold) damage to all melee attacks. Cast Delay: None | Lvl 1 Mana Cost 4 Cold Length 1.2 Elem Damage 70% Attack Bonus 20% |
Blessed Hammer | | A summoned Hammer spirals outward, damaging enemies. The Undead take additional damage. Cast Delay: None | Lvl 1 Mana Cost 5 Damage 12-16 |
Conversion | | A successful attack has a chance to convert the target to fight evil. Cast Delay: None | Lvl 1 Chance to Convert 7% |
Holy Shield | | Magically enhances shield to give defense bonuses. Cast Delay: None Holy Shield increases Smite Damage for each point. Holy Shield is not a Passive skill, it is similar to the Sorceress' Frozen Armor spells. To create a Holy Shield, cast the spell. It will last until it wears off which will be determined by how many skill points you have placed in Holy Shield. Paladins who use Shields should consider this skill. Additional defense and increased blocking is always something to be desired, and this skill can still be used in combination with his Auras, and other Combat skills. You may not want to use this skill in combination with the Thorns Aura. When using Thorns, you want the monsters to hit you so that they will be damaged by Thorns, however Holy Shield makes it more difficult for monsters to hit you. Holy Shield is very useful to increase blocking on shields with low blocking. You may find a great rare, or unique shield with low blocking. The lack of blocking on the shield may make you think twice about using it, but with Holy Shield you can raise the chance to block and still use this shield. | Lvl 1 Duration 30 sec. Defense 25% Successful Blocking 14% Smite Damage 3-6 |
Fist of the Heavens | | Lightning attack from the sky that releases Holy Bolts. Cast Delay: 1 Second | Lvl 1 Lightning Damage 150-200 Holy Bolt Damage 40-50 |
Skill Name | Required Level | Effect | First Level Stat |
---|---|---|---|
Prayer | | Heals all party members. Cast Delay: None | Lvl 1 Radius 10.6 yards Healing 2 Mana Cost 1 |
Resist Fire | | Increases the Fire resistance of all party members. Cast Delay: None | Lvl 1 Radius 10.6 yards Fire Resist 52 Bonus to Max Fire Resist 1 |
Defiance | | Boosts the Defense of all party members. Cast Delay: None | Lvl 1 Radius 10.6 yards Defense 70% |
Resist Cold | | Increases the Cold resistance of all party members. Cast Delay: None | Lvl 1 Radius 7.3 yards Cold Resist 52% Bonus to Max Cold Resist 1 |
Cleansing | | Reduces Poison and Curse duration for all party members. Cast Delay: None | Lvl 1 Radius 10.6 yards Duration Reduction 39 |
Resist Lightning | | Increases the Lighting resistance of all party members. Cast Delay: None | Lvl 1 Radius 10.6 yards Lightning Resist 52% Bonus to Max Lightning Resist 1 |
Vigor | | Increases Speed, Stamina, and Stamina recovery for all party members. Cast Delay: None | Level 1 Radius 10 yards Walk/Run Speed 13% Max Stamina Recovery 50% Increased Stamina 50% |
Meditation | | Boosts Mana recovery for all party members Cast Delay: None | Lvl 1 Radius 7.3 yards Mana Recovery 300 |
Redemption | | Periodically attempts to redeem corpses for Health and Mana. Cast Delay: None | Lvl 1 Chance to Redeem +% 23 HP/Mana Recovery (points) 25 |
Salvation | | Increases all Elemental resistances for all party members. Cast Delay: None The ultimate in resistance skills, Salvation provides 60% Resistance to Fire, Cold, Lightning (but not Poison), with the first point. Used in connection with other resistance equipment, this can quickly boost you to the max of 75% resistance on Normal Difficulty. This can now be used to replace Resist Cold, Resist Fire, and Resist lightning. By giving you resistance to Lightning, Fire and Cold at the same time, you can take on packs of monsters with all of these attacks, instead of having to switch between Resist Fire, Cold and Lightning Auras. Before devoting too many points to Resist Cold/Fire/Lightning, keep in mind this skill is available at level 30. You'll find it very useful in parties and for yourself as you head into Nightmare and Hell difficulty levels, and especially when you face Unique Monsters and Bosses. | Level 1 Radius 10.6 yards Resist Lightning/Cold/Fire % 60 |
Skill Name | Required Level | Effect | First Level Stat |
---|---|---|---|
Might | | Increases damage dealt by party members Cast Delay: None | Lvl 1 Radius 10.6 yards Bonus Damage 40% |
Holy Fire | | Periodically does Fire damage to nearby enemies. Cast Delay: None | Lvl 1 Radius (yards) 4 yards Fire Damage 1-3 Fire Damage Added To Attack 6-18 |
Thorns | | Enemies take damage when they cause melee damage to party members. Cast Delay: None | Lvl 1 Radius 10.6 yards Damage Return +% 250 |
Blessed Aim | | Increases Attack Rating . Cast Delay: None | Lvl 1 Radius (yards) 10.6 yards Bonus Attack 75% |
Holy Freeze | | Periodically slows enemies nearby. Cast Delay: None | Lvl 1 Radius 4 yards Slowed By % 30% Cold Damage 2-3 Cold Damage +X To Your Attack 10-15 |
Concentration | | Reduces the chance that your attacks will be interrupted. Cast Delay: None | Lvl 1 Radius 10.6 yards Bonus Damage 60% |
Holy Shock | | Periodically does Lightning damage to enemies within a radius Cast Delay: None | Lvl 1 Radius X Yards 4 Lightning Damage to Attack 1-60 Lightning Damage 1-10 |
Sanctuary | | Damages and does knockback to the Undead. Ignores Physical Resistances and Immunities Of Undead Monsters. Cast Delay: None | Lvl 1 Radius 3.3 Yards Magic Damage 8-16 Damage +X% To Melee Attacks vs Undead 150 |
Fanaticism | | Increases your Attack Rate and Attack Rating. Increases damage for all party members. Cast Delay: None | Lvl 1 Radius (Yards) 7.3 Party Damage +% 25 Your Damage +% 50 Attack Speed +% 14 Attack +% 40 |
Conviction | | Reduces enemy Defense and the Resistances of monsters. Cast Delay: None | Lvl 1 Defense -% 49 Maximum Resist -% 30 |