Diablo II Resurrected | Amazon Skill Tree

Diablo 2 Resurrected | Amazon Skill Tree


Amazon Skill Tree

There are 3 Skills Tree found

Bow and Crossbow Skills Skill Tree
Magic Arrow image
Fire Arrow image
Cold Arrow image
Multiple Shot image
Exploding Arrow image
Ice Arrow image
Guided Arrow image
Immolation Arrow image
Strafe image
Freezing Arrow image
Skill Name Required Level Effect First Level Stat
Magic Arrow
  • Magic Arrow Required Level: 1
  • Magic Arrow Prerequisites: None
  • Creates a Magical Arrow or Bolt that does extra damage.

    Cast Delay: None

    Magic Arrow requires no arrows (making more Inventory space). This may be useful if you run out of arrows.

    Lvl 1
    Mana Cost 1.5
    Physical Damage Converted to Magic 1%
    Bonus Attack +10%
    Damage +X 1
    Fire Arrow
  • Fire Arrow Required Level: 1
  • Fire Arrow Prerequisites: None
  • Magically enhances your arrows or bolt with fire.

    Cast Delay: None

    Lvl 1
    Mana Cost 3
    Fire Damage 1-4
    Physical Damage Converted to Fire 3%
    Attack Bonus 10%
    Cold Arrow
  • Cold Arrow Required Level: 6
  • Cold Arrow Prerequisites: None
  • Magically enhances your arrows ot bolt by adding Cold Damage and a slowing effect Cold Arrows only do half of ther regular damage.

    Cast Delay: None

    Lvl 1
    Mana Cost 3.5
    Cold Damage 3-4
    Cold Length 4 Sec.
    Physical Damage Converted to Cold 3%
    Attack Bonus 10%
    Multiple Shot
  • Multiple Shot Required Level: 6
  • Multiple Shot Prerequisites: Magic Arrow
  • Magically splits one arrow or bolt into many.

    Cast Delay: None

    Lvl 1
    Mana Cost 4
    Number of Arrows 2
    Exploding Arrow
  • Exploding Arrow Required Level: 12
  • Exploding Arrow Prerequisites: Magic Arrow , Fire Arrow , Multiple Shot
  • Enchatns an arrow or bolt that explodes on contact, damaging all nearby enemies.

    Cast Delay: None

    Lvl 1
    Mana Cost 5
    Fire Damage 2-6
    Attack Bonus 20%
    Ice Arrow
  • Ice Arrow Required Level: 18
  • Ice Arrow Prerequisites: Cold Arrow
  • Magically enhances your arrow or bolt to freeze your enemies.

    Cast Delay: None

    Player vs Player: Other players will be chilled, not frozen.

    Lvl 1
    Mana Cost 4
    Freeze Duration 2
    Cold Damage 6-10
    Attack Bonus 20%
    Guided Arrow
  • Guided Arrow Required Level: 18
  • Guided Arrow Prerequisites: Magic Arrow , Cold Arrow , Multiple Shot
  • Enhances your arrows and bolt to track your target or seek one of its own.

    Cast Delay: None

    Guided Arrow is very effective in Player vs Player battles.

    Lvl 1
    Mana Cost 8
    Damage Bonus 0%
    Immolation Arrow
  • Immolation Arrow Required Level: 24
  • Immolation Arrow Prerequisites: Magic Arrow , Fire Arrow , Multiple Shot , Exploding Arrow
  • Enhances arrows or bolts to cause sever Fire Damage and creates a pyre upon impact.

    Cast Delay: 1 Second

    Lvl 1
    Mana Cost 6
    Fire Damage 13-25
    Burn Damage 8-10 Sec.
    Attack Bonus 30%
    Strafe
  • Strafe Required Level: 24
  • Strafe Prerequisites: Magic Arrow , Cold Arrow , Multiple Shot , Guided Arrow
  • Magically splits one arrow into several that target multiples nerby enemies.

    Cast Delay: None

    Lvl 1
    Number of Attacks 5
    Damage Bonus 5
    Freezing Arrow
  • Freezing Arrow Required Level: 30
  • Freezing Arrow Prerequisites: Cold Arrow , Ice Arrow
  • Magically enhances an arrow or bolt to freeze entire groups of monsters.

    Cast Delay: None

    Player vs Player: Other players will be chilled, not frozen.

    Lvl 1
    Mana Cost 9
    Cold Damage 40-50
    Attack Bonus 40%
    Javelin and Spear Skills Skill Tree
    Jab image
    Power Strike image
    Poison Javelin image
    Impale image
    Lightning Bolt image
    Charged Strike image
    Plague Javelin image
    Fend image
    Lightning Strike image
    Lightning Fury image
    Skill Name Required Level Effect First Level Stat
    Jab
  • Jab Required Level: 1
  • Jab Prerequisites: None
  • Attacks with a series of rapid thrusts using a Javelin or Spear class weapon.

    Cast Delay: None

    Lvl 1
    Mana Cost 2
    Bonus Damage -15%
    Bonus Attack 10%
    Power Strike
  • Power Strike Required Level: 6
  • Power Strike Prerequisites: Jab
  • Adds lightning damage to attacks with Javelin and Spear class Weapon

    Cast Delay: None

    Lvl 1
    Mana Cost 2
    Bonus Attack 20%
    Lightning Damage 1-16
    Poison Javelin
  • Poison Javelin Required Level: 6
  • Poison Javelin Prerequisites: None
  • Magically enhances your Javelin to leave a trail of poison clouds.

    Cast Delay: 0.6 Seconds

    Lvl 1
    Mana Cost 4
    Poison Damage 25-37
    Duration 8
    Impale
  • Impale Required Level: 12
  • Impale Prerequisites: Jab
  • Increases Attack Damage but rapidly regrades the weapon.

    Cast Delay: None

    Impale will reduce attack speed by a huge degree, and that during the attack time, which can be over a second, the attack can be interrupted.

    Lvl 1
    Bonus Attack 100
    Weapon Durability 46%
    Bonus Damage 300
    Lightning Bolt
  • Lightning Bolt Required Level: 12
  • Lightning Bolt Prerequisites: Poison Javelin
  • Magically converts your Javelin into a Bolt of Lightning.

    Cast Delay: None

    Lvl 1
    Mana Cost 6
    Lightning Damage 1-40
    Charged Strike
  • Charged Strike Required Level: 18
  • Charged Strike Prerequisites: Jab , Poison Javelin , Power Strike , Lightning Bolt
  • Lvl 1
    Mana Cost 4
    Damage 1-30
    Number of Bolts 3
    Plague Javelin
  • Plague Javelin Required Level: 18
  • Plague Javelin Prerequisites: Poison Javelin , Lightning Bolt
  • Magically enhances your Javelin to release expanding clouds of poison upon impact.

    Cast Delay: 4 Seconds

    Lvl 1
    Mana Cost 7
    Poison Damage 23-37
    Duration 3
    Bonus Attack 30%
    Fend
  • Fend Required Level: 24
  • Fend Prerequisites: Jab , Impale
  • Attacks all adjacent targets.

    Cast Delay: None

    Lvl 1
    Bonus Attack 40%
    Bonus Damage 70%
    Lightning Strike
  • Lightning Strike Required Level: 30
  • Lightning Strike Prerequisites: Jab , Poison Javelin , Power Strike , Lightning Bolt , Charged Strike
  • Adds Lightning Damage to Javelin and Spear class Weapons and releases chain Lightning upon impact.

    Cast Delay: None

    Lvl 1
    Lightning Damage 1-25
    Number of hits 2
    Lightning Fury
  • Lightning Fury Required Level: 30
  • Lightning Fury Prerequisites: Poison Javelin , Lightning Bolt , Plague Javelin
  • Lvl 1
    Mana Cost 10
    Lightning Damage 1-40
    Number of Bolts 2
    Passive and Magic Skills Skill Tree
    Inner Sight image
    Critical Strike image
    Dodge image
    Slow Missiles image
    Avoid image
    Penetrate image
    Decoy image
    Evade image
    Valkyrie image
    Pierce image
    Skill Name Required Level Effect First Level Stat
    Inner Sight
  • Inner Sight Required Level: 1
  • Inner Sight Prerequisites: None
  • Lvl 1
    Duration 8
    Monster Armor -40
    Critical Strike
  • Critical Strike Required Level: 1
  • Critical Strike Prerequisites: None
  • Passive Effect: Your attacks have a change to do doble damage.

    Cast Delay: None

    Critical Strike will work with any weapon. It is a very important Amazon skill, because it adds the chance of doing double damage. Since it's passive, it can combine with any of the Amazon's skills. The beauty of Critical Strike is that it is a Passive skill, so it is always "active" and it will combine with additional skills you may use such as Multiple Shot, Pierce and so on.

    Lvl 1
    Chance to Crit 16
    Dodge
  • Dodge Required Level: 6
  • Dodge Prerequisites: None
  • Passive Effect: You have a chance to dodge a melee attack when attacking or stading still.

    Cast Delay: None

    When Dodging, the Amazon will lean back in the opposite direction of the attacker.

    Lvl 1
    Chance to Dodge 18%
    Slow Missiles
  • Slow Missiles Required Level: 12
  • Slow Missiles Prerequisites: Inner Sight
  • Illuminates nearby enemies and slows their ranged attacks.

    Cast Delay: None

    Slow Missiles is a pretty funny spell. It allows you to run circles around enemy missile weapons and spells. This is also very useful against Multiple Shot Unique Monsters that are difficult to avoid. Slow Missiles will also make it easier for other party members to avoid enemy missiles.

    Lvl 1
    Duration 12 sec.
    Avoid
  • Avoid Required Level: 12
  • Avoid Prerequisites: Dodge
  • Passive Effect: You have a chance to dodge enemy missiles when attacking or stading still.

    Cast Delay: None

    Avoid will work while attacking.

    Lvl 1
    Chance to Avoid 24%
    Penetrate
  • Penetrate Required Level: 18
  • Penetrate Prerequisites: Critical Strike
  • Passive Effect: Increases your Attack Rating .

    Cast Delay: None

    It's difficult to know how many points to put into Penetrate. If you're having problems hitting enemies on a regular basis, put more skill points into Penetrate.

    Lvl 1
    Bonus Attack 35%
    Decoy
  • Decoy Required Level: 24
  • Decoy Prerequisites: Inner Sight , Slow Missiles
  • Creates a duplicate of yourself that draws fire from enemies.

    Cast Delay: None

    Decoy allows you to reduce the amount of damage you take. When cast, a Decoy will appear where your mouse pointer was when the spell was cast. The Decoy looks exactly like you but it does not move. If it is hit a lot, it will sometimes appear to walk a little bit.

    Lvl 1
    Mana Cost 19
    Duration 10 sec.
    Bonus Life 10%
    Evade
  • Evade Required Level: 24
  • Evade Prerequisites: Dodge , Avoid
  • Passive Effect: You have a chance to dodge a melee or missile attack when walking or running.

    Cast Delay: None

    This skill also helps characters evade Area Effect Spells.

    Lvl 1
    Chance to Evade 18%
    Valkyrie
  • Valkyrie Required Level: 30
  • Valkyrie Prerequisites: Inner Sight , Dodge , Slow Missiles , Avoid , Decoy , Evade
  • Summons a powerful Valkyrie ally.

    Cast Delay: None

    Lvl 1
    Mana Cost 25
    Hit Points 528
    Bonus Damage 0%
    Bonus Attack 40%
    Bonus Defense 0%
    Pierce
  • Pierce Required Level: 30
  • Pierce Prerequisites: Critical Strike , Penetrate
  • Passive Effect: Your missiles have a chance to pass through enemies that they hit.

    Cast Delay: None

    This is a very powerful passive skill since it affects any and all missile weapons you employ a chance to damage, pass through, and then damage another creature. When using a Plague Javelin or enchanted Arrow, this can be especially devastating. Also, consider the damage potential if you are using the Strafe skill.

    Lvl 1
    Chance to pierce 23

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